Creating looping background
jwcjaygaines
Posts: 51
I recently purchased one of the subway packs from the Daz store, and want to use the subway car in one of my projects. But I want to simulate it moving. My initial idea was to have it remain stationary and try to figure out some way to create a looping background through the glass of the concrete walls zipping by. I'm just not sure how to go about this. I thought of building four long sections of the wall, and then having them follow a squared curve from left to right, and then up and around out of view of the camera. Have it do this continually. But perhaps there's an easier way? Sorry if this is a simple thing, but I'm so tired that my brain isn't working.
Comments
For general help on blender you may find better advice at https://blenderartists.org, here it's more dedicated to daz conversion.
Personally I'd go with a pre-rendered loop on a background plate, as they did in Hollywood studios in the 50s, but I never had to do that in my projects so it's just an idea.
I don't animate outside of Dforce sims but awhile back I created a series of images for someone doing looping backgrounds. They put the image map on a flattened cylinder and rotated it in animation outside the windows, behind the scene to simulate movement.
edit: worlds worst typist