(SOLVED-ish) Copy a property from one node to another? And save?
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I have a figure with some custom control properties in the root of the figure. Some of them I want to copy to the body parts that they control directly. I was able to do this with property cloner, however when saving the figure asset as a duf and reopening, the copies are gone, they were not saved. Anyone know what I'm doing wrong?
Post edited by 3WC on
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Ok, this is solved, I think. I did this: used property cloner to copy a control morph from the main node to a sub node. Then I suspected it was just getting overwritten on the save, so I tried to change the name of the control morph. It wouldn't let me, that box was not selectable. Probably it was still locked/connected to the other control it was cloned from. So I tried to activate the control and do an erc freeze. That completely crashed the program.
So I tried again, went through the same steps up to the erc freeze, but hit the "Create New" button, created a new property with a different name (don't know if this is even necessary, as it saved the morph in the data folder with the sub-node as a prefix) and completed the erc freeze. Worked, I was able to save the figure and the control morph for the sub-node is still there.
This seems like a complicated way to do this, if anyone knows anything simpler, please let me know. Maybe I'm working backwards. For example, if it were simply a matter of loading a morph with morph loader, I think I would have the option of loading it for a specific body part and also creating a control in the main node. Then the sub-control could even be hidden if you wish. What I was trying to do was the opposite of that. (Sorry for my rambling and incoherence, I hope someone can make sense of this)