Selena hair has dforce settings?

SnowSultanSnowSultan Posts: 3,595

https://www.daz3d.com/selena-medium-hair-for-genesis-9

This hair doesn't mention being dForce, but it has the shader parameters set as if it did. Can someone confirm whether this is dForce or not, because I always get an error if I try to simulate with it. Thanks.

Comments

  • I get an error trying to simulate too:

    2024-06-27 20:53:27.407 [INFO] :: Found 1 unused vert(s) on the geometry of node "Selena Medium Hair". Removing unused vert(s) from sim.
    2024-06-27 20:53:28.329 [WARNING] :: ..\..\..\src\dzdynamicsengine.cpp(2691): ERROR: clCreateBuffer (-61)

    Description seems to suggest that that it has at least some strands to simulate. Interestingly, when I apply a very obvious omni hair shader (blue) from a different product to all the surfaces, the colour doesn't change from the base load (except the cap, which is blue).

  • SnowSultanSnowSultan Posts: 3,595

    Thank you, that error does make it sound like it was intended to use dForce in some way. I guess we'll have to wait for clarification from the creator or someone else at DAZ.

  • crosswindcrosswind Posts: 6,928

    ainm.sloinneadh said:

    I get an error trying to simulate too:

    2024-06-27 20:53:27.407 [INFO] :: Found 1 unused vert(s) on the geometry of node "Selena Medium Hair". Removing unused vert(s) from sim.
    2024-06-27 20:53:28.329 [WARNING] :: ..\..\..\src\dzdynamicsengine.cpp(2691): ERROR: clCreateBuffer (-61)

    Description seems to suggest that that it has at least some strands to simulate. Interestingly, when I apply a very obvious omni hair shader (blue) from a different product to all the surfaces, the colour doesn't change from the base load (except the cap, which is blue).

    Colors with Omni should be seen if you NVIDIA Iray preview in Viewport.

  • crosswindcrosswind Posts: 6,928

    As for simulation issue, I'm afraid you have to submit a ticket. Users have no way to resolved this sort of issue on an SBH...

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