Inverted G8F feet Morphs (need help)

Dolce SaitoDolce Saito Posts: 192

Hello;

First of all, I tried searching the forums, but couldn't find anything about Inverted G8F feet Morphs. For some time, I have a inverted morphs problem. The subjected morphs are almost all feet morphs except following:

Roll, Twist, tip toes, heeled shoe.

All others act inverted. i.e: small curl causes all toes to bend upwards, toe spread -%50 opens the distances between the toes, etc... This is especially a problem when loading clothing or poses which requires me to correct every time.

(I also need to remove limits on curl morphs to enable them to bend to correct way, annoying). I reinstalled all library, this also includes all morphs and then reinstalled everything back. But couldn't solve this in any way.

This is a little bit too unknown territory for me, meaning even If I did something unknowingly, I have no idea what that is.

This issue is valid for ALL G8F characters. Did anyone have this before? Can anyone point me a step-by-step what needs to be done?

Thanks.

Post edited by Dolce Saito on

Comments

  • crosswindcrosswind Posts: 6,926
    edited June 29

    I've not experienced such an issue before but maybe can help with a trouble-shooting...

    - Firstly, press F2 in DS (Preferences), Clear DSON Cache Files.
    - Load a G8F Base figure or Dev Load, select the figure in Scene pane, filter by Small Curl in Parameters pane, dial the Left... one. Toes still bend upwards ? (ss1)
    - If they do, turn on Edit mode in Parameters pane, RMB-click on Left Toes Small Curl property - Show in Property Hierarchy. Then Expand it, locate Left Big Toes, check if Scalar values are positive...(ss2)
    - If the values are negative, we may proceed...

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    Post edited by crosswind on
  • Richard HaseltineRichard Haseltine Posts: 100,781

    It may also be that some other property has beena dded that is applying an inverted effect, though that would be really weird.

  • Dolce SaitoDolce Saito Posts: 192
    edited June 30

    crosswind said:

    I've not experienced such an issue before but maybe can help with a trouble-shooting...

    - Firstly, press F2 in DS (Preferences), Clear DSON Cache Files.

    ** Done

    - Load a G8F Base figure or Dev Load, select the figure in Scene pane, filter by Small Curl in Parameters pane, dial the Left... one. Toes still bend upwards ? (ss1)

    ** Still upwards

    - If they do, turn on Edit mode in Parameters pane, RMB-click on Left Toes Small Curl property - Show in Property Hierarchy. Then Expand it, locate Left Big Toes, check if Scalar values are positive...(ss2)

    ** Scalars are positive

    - If the values are negative, we may proceed...

     

    d3d small curl.png
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    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 100,781

    What if yiu do the same for the actual toe bends, and look at the Controllers?

  • crosswindcrosswind Posts: 6,926

    Interesting ~~ Yes... now check these:

    - Show Hidden Properties in Parameters pane, select Currently Used... check if there's any other pJCM... properties or whatever weird properties having non-zero values ? (ss1)
    - Check Sub-Components under Left Toes Small Curl... (ss2)
    - Check Sub-Components and Controller under Left Big Toe bone... (ss 3 - 4). Post one or two screenshots accordingly if you cannot identify any suspects...

     

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  • Dolce SaitoDolce Saito Posts: 192

    Richard Haseltine said:

    What if yiu do the same for the actual toe bends, and look at the Controllers?

    Just to clear any confusion, I loaded two devs (g8f front, g9 back) then made big toe bend slider to leftmost (-100%).

    In the image is the result. Please note that the hierarchy is from g8f. (I also checked the g9 later, it is same as this screenshot, also 45 scalar).

     

    d3d big toe bend -100% (g8f front, g9 back).png
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  • Dolce SaitoDolce Saito Posts: 192

    crosswind said:

    Interesting ~~ Yes... now check these:

    - Show Hidden Properties in Parameters pane, select Currently Used... check if there's any other pJCM... properties or whatever weird properties having non-zero values ? (ss1)
    - Check Sub-Components under Left Toes Small Curl... (ss2)
    - Check Sub-Components and Controller under Left Big Toe bone... (ss 3 - 4). Post one or two screenshots accordingly if you cannot identify any suspects...

     

    I'm attaching all requested ss'. I used descriptive file names.

     

    left toes - currently used.png
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    left toes small curl sub-components.png
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    big toe sub-components.png
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    big toe controllers.png
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  • crosswindcrosswind Posts: 6,926
    edited July 3

    As for the 1st ss, have you turned on Show Hidden Properties... ?  There should be at least one hidden corrective morph triggered... which is just the one in your 3rd ss.

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    Post edited by crosswind on
  • Dolce SaitoDolce Saito Posts: 192
    edited July 3

    crosswind said:

    As for the 1st ss, have you turned on Show Hidden Properties... ?  There should be at least one hidden corrective morph triggered... which is just the one in your 3rd ss.

    I checked it again. Yes, the "show hidden" is enabled. Still the same list.

    I think that hidden corrective you refer is something triggered when the toe is bending down. In my case, since the toes are bending inverse direction (upwards) that bend-down corrective doesn't apply. Seems logical that way.

    Post edited by Dolce Saito on
  • crosswindcrosswind Posts: 6,926
    edited July 3

    Yes, you're right, I forgot it's inverted on your side.

    Okay, then, in your 4th ss, the last controller seems really weird ~ There shouldn't be a multiply ERC as the controller, I doubt there might be a negatvie value is multiplied to the Bend value.

    Check this page of Dolly Heels - http://docs.daz3d.com/doku.php/public/read_me/index/49187/start There was a fix related to some "bad morph" used to do something bad... I have this product but I don't have the bad morphs as well as that Controller either...

    You may check them in : your Daz Liberary\data\DAZ 3D\Genesis 8\Female\Morphs\Eagle99\Dolly Heels , see if you can find some "bad morphs", seems to be E99_DollyHeelsToeControl.dsf or something. With the fixed package installed, there shoud be only one file : Dolly Heels Pose.dsf in that folder.

    If there're bad morphs, go to DIM, uninstall this product firstly, then presse F2 in Daz Studio, Clear DSON cache. Then reload G8F for a test. If everything is fine then, download the latest package of Dolly Heels for installation.

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    Post edited by crosswind on
  • PerttiAPerttiA Posts: 10,024

    Mirroring a pose can invert rotation of the limbs if one doesn't check the right options when doing it.

  • Dolce SaitoDolce Saito Posts: 192

    crosswind said:

    Yes, you're right, I forgot it's inverted on your side.

    Okay, then, in your 4th ss, the last controller seems really weird ~ There shouldn't be a multiply ERC as the controller, I doubt there might be a negatvie value is multiplied to the Bend value.

    Check this page of Dolly Heels - http://docs.daz3d.com/doku.php/public/read_me/index/49187/start There was a fix related to some "bad morph" used to do something bad... I have this product but I don't have the bad morphs as well as that Controller either...

    You may check them in : your Daz Liberary\data\DAZ 3D\Genesis 8\Female\Morphs\Eagle99\Dolly Heels , see if you can find some "bad morphs", seems to be E99_DollyHeelsToeControl.dsf or something. With the fixed package installed, there shoud be only one file : Dolly Heels Pose.dsf in that folder.

    If there're bad morphs, go to DIM, uninstall this product firstly, then presse F2 in Daz Studio, Clear DSON cache. Then reload G8F for a test. If everything is fine then, download the latest package of Dolly Heels for installation.

    Yes! This was it. I updated the product. Years-long problem gone. Thanks for helping me out crosswind. I appreciate it. I also learned several troubleshooting steps on the way. Also, thanks Richard for brainstorming with us :)

  • crosswindcrosswind Posts: 6,926

    Oh, that's great ! You're welcome ! yes

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