G8F Facial Distortion when using Scale setting

Hi, 
I'm pretty sure this worked in 4.15, but now in 4.22.0.16, when do the following, I get a massively distorted head:
1 - Load G8F
2 - Choose Head, and Select Children
3 - In the Parameters dialog, select all the children
4 - Change Scale to 80%
5 - Observe freaky face (see attached picture)

Anybody know what's happening? 

Screenshot 2024-07-14 173854.png
1282 x 842 - 654K

Comments

  • crosswindcrosswind Posts: 6,926
    edited July 15

    Including Head node, there should be 78 nodes selected before dialing Scale value...(you just selected 76 nodes...), or you can directly dial Head Propagating Scale property.

    SNAG-2024-7-15-001.png
    2021 x 1391 - 495K
    Post edited by crosswind on
  • shootybearshootybear Posts: 139
    edited July 15

    Is there something hidden? I can only select the 76 of 78. I see where it says (78) Point At right below the (76) Scale but I have been quite unsuccessful at selecting the last two items whatever they are. 

    UPDATE - it seems that the lower and upper face rigs might be the ones. They don't have a Scale property for some reason.

    Post edited by shootybear on
  • crosswindcrosswind Posts: 6,926

    Firstly try: tick "Show Hidden Nodes" as well as "Show Hidden Properties" .... Scale properties of these two nodes are in hidden properties.

    SNAG-2024-7-15-002.png
    2018 x 1391 - 430K
  • shootybearshootybear Posts: 139
    edited July 15

    Ah thanks! That exposed the last two nodes and now the head is shrinking as expected!

    Post edited by shootybear on
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