Saving Weight Maps on Existing Products?

OVDOVD Posts: 254

Hey all

I recently bought a 3rd party clothing item for G8F and the weight mapping on it was pretty terrible. 

I've been learning about this sort of thing lately so it wasn't hard for me to adjust the weight-mapping on an instance of the product, but I'm wondering how I would go about saving the new weight-mapping so that when I load up the product it will always have the new WM that I've adjusted/improved? 

Thanks 

Post edited by OVD on

Comments

  • crosswindcrosswind Posts: 6,926

    Save a Figure asset, via: Save As - Support Asset - Figure/Prop Assets... of the tweaked clothing.

  • barbultbarbult Posts: 24,240
    But how do you get that corrected weight map back onto the original item, not on a new asset (which is a copy of the original item)?
  • GordigGordig Posts: 10,049
    edited July 15

    barbult said:

    But how do you get that corrected weight map back onto the original item, not on a new asset (which is a copy of the original item)?

    Wouldn't Save Modified Assets do that?

    Post edited by Gordig on
  • felisfelis Posts: 4,311

    Couldn't you just save it as a wearable preset.

  • Richard HaseltineRichard Haseltine Posts: 100,781

    felis said:

    Couldn't you just save it as a wearable preset.

    I would expect so.

  • crosswindcrosswind Posts: 6,926
    edited July 15

    barbult said:

    But how do you get that corrected weight map back onto the original item, not on a new asset (which is a copy of the original item)?

    Just select the original vendor name and product/item name from the dropdown list in the save option dialogue, or as gordig said, save modified asset...

    But what I really meant was to save it as a Figure asset with OP's vendor name... which should be a better way in such as case. But if OP doesn't need the original ones at all, just overwrite them.

    Technically, saving as a Wearable preset will also do but it's not really a best practice... better save all geometry / weight / rigging.... etc. data into DSF files rather than user-facing files...

    Post edited by crosswind on
  • Richard HaseltineRichard Haseltine Posts: 100,781

    Don't forget that if you do overwrite the original any update will remove your work.

  • OVDOVD Posts: 254

    crosswind said:

    barbult said:

    But how do you get that corrected weight map back onto the original item, not on a new asset (which is a copy of the original item)?

    Just select the original vendor name and product/item name from the dropdown list in the save option dialogue, or as gordig said, save modified asset...

    But what I really meant was to save it as a Figure asset with OP's vendor name... which should be a better way in such as case. But if OP doesn't need the original ones at all, just overwrite them.

    Technically, saving as a Wearable preset will also do but it's not really a best practice... better save all geometry / weight / rigging.... etc. data into DSF files rather than user-facing files...

    Excellent, that's what I was looking for thanks! It worked a little differently than I thought that would.  

  • barbultbarbult Posts: 24,240

    Thank you. My issue is that I have a figure purchased from the Daz Store (not a character for a Genesis, but a unique human figure) that has very mismatched Left/Right weight maps on the hand/forearm area. Getting a vendor fix through Daz QA and testing in any reasonable time frame seems impossible these days, so I want to fix it myself. We've already been waiting weeks for other submitted fixes to this character to appear in DIM. If a real update ever comes through, I'll be happy to have the real fix overwrite my amateur attempt. I see this as a good learning opportunity. If I mess it up, I can always reinstall the original character from DIM.
    Since the Left side weight mapping seems better than the Right side, is there a simple way to mirror the weight map from the Left to the Right? Or do I have to paint and smooth to fix it?

  • NorthOf45NorthOf45 Posts: 5,483

    Try this: select the target geometry (to which you want to copy), then right-click and select "Weight Map Symmetry..." then select an axis (probably X) and the direction (left to right or right to left)

  • barbultbarbult Posts: 24,240

    NorthOf45 said:

    Try this: select the target geometry (to which you want to copy), then right-click and select "Weight Map Symmetry..." then select an axis (probably X) and the direction (left to right or right to left)

    Thank you. That was simple and worked well.

  • NorthOf45NorthOf45 Posts: 5,483

    Great! Another skill in your repertoire. I remember trying to do that on the Weight-Mapped D-Formers that would not save properly...

  • OVDOVD Posts: 254

    NorthOf45 said:

    Try this: select the target geometry (to which you want to copy), then right-click and select "Weight Map Symmetry..." then select an axis (probably X) and the direction (left to right or right to left)

    And I picked up something else very useful and related from this as well! Thank you!  

Sign In or Register to comment.