Saving changes to Materials that include redefined Surfaces
Hey folks. I might be having a brain fart here, but what is the correct way to save a change to a product's characters that also redefines/adds Surfaces? Material Presets simply capture changes to the Material parameters of the current Surface set.
Ex.) I don't like the tongue settings of most G8 products, but it is a part of the Mouth surface, so I like to define a separate surface for the tongue. How would I save this? I want something that can be applied and removed, not a scene subset.
Ex2.) I've got a piece of clothing where the creator made some very questionable Surface definitions based on polys to "draw" the trims in (resulting in really jagged or inconsistantly sized material borders) where a single Surface and trims drawn on the maps would have been infinitely easier and better looking. I went and did this myself by creating a combined new Surface, deleting the old surfaces, and painting new maps. I don't want to overwrite the product assets, but I'm not sure how best to create separate assets. If I just saved a new Figure/Prop asset, would everything else (morphs, etc) carry over? I know for sure material presets wouldn't work on this new asset for the reasons mentioned before (mismatching Surfaces)
Comments
Save a Character Preset and use that to load a new figure (don't apply it to an existing figure, unless it has the same regrouping already).
Yep, brain fart as expected. Thanks.
And example 2 solution was just a wearable preset - surface poly definition changes follow in that file structure.