? about uvmaps

There is only ONE uvmap on this dress. It has several Shading Domains/materials.

I applied a texture set of images to make the entire dress to be "lace".

I saved out a materials preset with all checked.

Sometime later, I load the dress, I apply the mat and ???? ONE of the Surface Domains/materials LOST its uvmap??!!! Solid colours only possible, no images could be applied.

If I reapplied the "basic shader", that would get back the uvmap on the area ... but this mat file [which I've deleted from the computer] would again make the uvmap "poof".

Does anybody know why this would happen?

As it has never happened before with anything I've worked with, I do not think it is a bug but more likely something wrong with the mesh [I made it so I can say that] but what? So I don't think it matters however this did happen in 4.6.

 

Comments

  • MattymanxMattymanx Posts: 6,949

    What shader does the new mat file used?

    What the tiling for that shader set to?

  • patience55patience55 Posts: 7,006
    edited January 2016

    The new mat file was not of a shader [save the basic whatever models normally load with]. Was supposed to simply add some colour and/or a texture image for use with the regular 3Delight render engine. Tiling, hmm ... forgot to check that but there shouldn't have been any 0 tiling. The print used prior in question was tiled to about 5 or so. The mat file loaded the rest of the dress fine, with that front bodice panel "transparent/not there" ... opacity channels were fine, I honestly could not find any reason as to why it disappeared. I did manage to get a colour showing again but not texture. Only by reapplying the basic shader so something went goofy with it.

    Post edited by patience55 on
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