Quick question about Snowflake Queen for G9

SnowSultanSnowSultan Posts: 3,595

https://www.daz3d.com/dforce-snowflake-queen-outfit-for-genesis-9

 

Can someone tell me if the raised details on this outfit (like the swirls on the corset or the leaf trim on the dress) are normal maps or are they actually part of the mesh? I'd like to retexture it for a less snow/nature-related theme, but I won't be able to if the details are modeled in. Thanks in advance.

Comments

  • TesseractSpaceTesseractSpace Posts: 1,402

    Can't get to my system today, but I seem to recall those areas being smooth in an untextured view. If someone else hasn't answered by tomorrow I'll check and let you know as soon as I can.

  • felisfelis Posts: 4,311

    It would require a lot of geometry to model it, so at least that area would not be able to dForce, as the dress in general is.

    And such details scream for being made with normal maps.

  • SnowSultanSnowSultan Posts: 3,595
    edited July 29

    That's true, you wouldn't get that sort of mesh detail outside of a million poly sculpt in Zbrush. I don't know why I didn't think of that. Thank you both very much.

    Post edited by SnowSultan on
  • GordigGordig Posts: 10,049

    I'm not thrilled about a clay render still having normal maps.

  • felisfelis Posts: 4,311

    Gordig said:

    I'm not thrilled about a clay render still having normal maps.

    No, it disturbs what the actual mesh look like.

    I would actually prefer to have an image showing the actual mesh. A few PAs do that, but only a few.  

  • TesseractSpaceTesseractSpace Posts: 1,402

    Can confirm the raised details are normal maps.

  • SnowSultanSnowSultan Posts: 3,595

    Thank you TesseractSpace.  :)

     

    I would actually prefer to have an image showing the actual mesh. A few PAs do that, but only a few.  

    Yes, I would likely buy more products if they showed examples of each included item, clay renders with and without normals, and most importantly, surfaces and geometry. All of those are far easier to make than artistic renders, so I don't really get why they're as rare as they are.

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