(Released) - Penny Hair for Genesis 9 [Commercial]

ToyenToyen Posts: 1,888
Post edited by Richard Haseltine on

Comments

  • franky85franky85 Posts: 133
    edited August 16

    Beautiful hair! I have been struggling a bit with the scalp though - I needed to use mesh grabber to fix it. I tried using the scale but it didn't behave as expected. Maybe in the future consider adding adjusment morphs to the scalp part? Unless I'm missing something blatantly obvious :)

     

    The results however are very nice. Super elegant, and responds well to the old trick of -100% X Scale to flip it around.
     

    scalp_issue.jpg
    786 x 889 - 338K
    Toyen Penny Hair.jpg
    2880 x 3840 - 5M
    Post edited by franky85 on
  • ToyenToyen Posts: 1,888

    franky85 said:

    Beautiful hair! I have been struggling a bit with the scalp though - I needed to use mesh grabber to fix it. I tried using the scale but it didn't behave as expected. Maybe in the future consider adding adjusment morphs to the scalp part? Unless I'm missing something blatantly obvious :)

     

    The results however are very nice. Super elegant, and responds well to the old trick of -100% X Scale to flip it around.
     

    This figure/scalp thing a know issue since forever. One solution to this is to set the resolution of your figure to the same number for BOTH viewport as well as render. Let's say you want to render the figure at resolution 3 and your viewport is set to res 1. You also need to set the viewport resolution to 3.

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