Which programs are best for getting obj props?

Hello everyone! I am learning Hexagon and would like to know where I can get obj props besides sketchup? Does anyone have any good sites that have free obj models?

I have sketchup make and it wont export obj so I guess I need to find a new program. I will build the sets in hexagon and import obj props.

 

Thank you for your ideas and help

Danny Bright

Comments

  • I use Blender myself and make my own models but a Google search will give you a lot of choices :

    https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=free obj models

  • StratDragonStratDragon Posts: 3,251

    there's no one site, you just have to go out there. Some sites with OBJ's are clearly giving away (or charging for) pirated content from games and other artists, but I can't name names. Some free obj sites demand something in return in the form of money, models or other in return for points to allow you to download an allotment of models per day. I use Blender as hex was very limiting and unstable on many of my computers and it's years behind the curve but it will allow you to make obj's to import to studio. I post my stuff on ShareCG and often I include the blender source if someone with the desire to DL one of my models can tweak what I do provided they know their way around blender. There is also a blender exchange for that where molders post their scenes and other blender users can tweak the models or just look at how they approached the modeling and leaned new techniques. 

    Sketchup is probity the most used free 3D package out there but it does have a pro version with all the bells and whistles for $659.00 US whereas Blender has many of the same tools as Maya, Sculptris, After Effects (to name but a few) and no cost involved with the core application. There is also no shortage of tutorials and content; most but not all are free and range from being taught by a kid home from school who nipped a little too much cough medicine to very professional and polished. Blender has become my one stop for all modeling and tweaking but as it is an extremely versatile program the interface should not be approached without several tutorials to take some of the mystery out of it's UI. Some will argue the UI is a disaster but the more I use Blender the more I have come across it is actually very thought out for what it needs to do overall , still others are put off by it and entitled to their feelings.

  • OK well I think that i need to look at Blender as it does sooo much more than Hexagon and it's free. I've already purchased Hexagon but oh well, 

    it's only twenty bucks. And now to the tutorials!

     

  • mjc1016mjc1016 Posts: 15,001

    OK well I think that i need to look at Blender as it does sooo much more than Hexagon and it's free. I've already purchased Hexagon but oh well, 

    it's only twenty bucks. And now to the tutorials!

     

    It's not a wasted $20, though.  Because it has a direct bridge to Studio, if both it and Studio are installed, then it is very handy for a quick fix or adjustment (especially when you have just imported and item) or to make a quick 'fit' morph for something.

    I don't have it currently installed, but when I did, even though my main work was done in Blender, Hex was still useful.

  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited January 2016

    If you are a Blender user I'd recommend Blendswap.com for free "blends" as the call them. These are provided as Blender scene files but of course you can export the objects as OBJ files using the export functions.

    There is a caveat though. As the models and scenes are intended for Blender, they may have split objects, use arrays, modifiers, and other Blender specific things. To export these for Studio you will have to know how to join objects, apply modifiers, etc. Some models may also end up with very high poly-counts.

    A good example is this replica of a Music Man bass guitar. It's stunning, but took a lot of work to prepare it for export, and its poly count is enormous. Not all the models are like this though.

    Post edited by Hiro Protagonist on
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