Daz 4.5 Render Issue - Clothing partially missing

I recently got the Daz 4.5, I've upgraded my 3Delight external. Windows 7 64bit.

In the window while working, clothing shows up perfectly fine. However, when I render either in program or external (I tried both) The tops never show up right. This only happens if there are breasts on the figure, as I tried rendering bikini top on Genesis with no morphs and the bikini top rendered fine. As soon as I use a morph, whether it be basic female, Hitomi, V5.... any of them, the top does not work. I have also tried with different tops to make sure it wasn't just the one that was buggy. I've also tried switiching between regular lights and uber lights, and have run out of random options to test. The only thing that does work, is to not use any displacement, which doesn't really work for me in some instances.

Any help would be greatly appreciated.

Here is a pic to show what I am talking about.

Image removed by moderator for nudity

Post edited by Chohole on

Comments

  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    Are you using displacement on the figure or on the clothing, as it either looks like positive disp is pushing the breasts through the top, or negative disp is shrinking the top.

  • edited December 1969

    Displacement on the figure, positive and negative. If I do 0 on positive, it works, which will be ok for this skin in particular, but I'm really going to run into problems with the male figures, where positive is absolutely necessary to have veins and such sticking up. I do not know why there is this problem now, as I did not have this issue with 4.0 using this same skin, with the displacement set even higher.

  • graham jamesgraham james Posts: 44
    edited December 1969

    You could try using a push modifier on the clothing to offset it from the figure

  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    TBH you'd get this issue no matter which version of DS you used , 1 ,2, 3 or 4, as displacement will always "push" a mesh through any other mesh that's too close.

  • edited September 2012

    I played with the push modifier only a little, I definitely need practice with that, because I ended up with a really thick top with thick straps. Although, that would look great with the original outfit I was using (switched because I thought maybe different clothing wouldn't "disappear")

    This picture is same settings on displacement, but with Daz 4, the displacement didn't push through at all on the clothing. This top completely disappeared with Daz 4.5 in the render.

    It seems I may have to Photoshop my way around this issue. That's one of the good things about 3D rendering, it makes you better at Photoshop :D

    cyborg004-2.jpg
    600 x 750 - 98K
    Post edited by loserincstargategeek_efb6d0c776 on
  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    Stick a white texture into the top's displacement channel(s) and use that to "push" it out past the breasts.

  • edited December 1969

    That's a great idea... I don't know why I didn't think of that. Thank you :)

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