Glass question

I have a glass window but its to reflective i set the reflective setting to 1 and to 0 but in both cases its still way to reflective how can i change/lower this. (before i mess up my material entirely)

 

Thanks.

Comments

  • Matt_CastleMatt_Castle Posts: 2,561

    What shader algorithm, what shader mode, what render engine, which reflective setting?

    We need more information.

    My guess is that if you're using an Iray Uber based shader then turning down the glossy or specular strengths might work, but there's a huge number of ways that glass has been set up by different creators.

  • MescalinoMescalino Posts: 436

    Ok I use Iray as render engine.

    My test renders are in perspective view (just to eliminate camera settings)

    My lighting is some surface lighting and a dome (Space HDRI, nothing fancy)

    If you need more i nfo letr me know.

    Below are my surface settings. (If there is another/better/easier way im all ears)

     

     

    Schermafbeelding 2024-08-15 200241.png
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  • AlmightyQUESTAlmightyQUEST Posts: 2,003
    Assuming the product is this https://www.daz3d.com/versatile-glass-shader-custom-shader-and-presets-for-iray do you know which preset you used? I have this set but haven't used it in ages, I can try to take a look later to see how they look in the current version of Studio.
  • AlmightyQUESTAlmightyQUEST Posts: 2,003
    And when you say too reflective, is it reflecting the background like a mirror? Or does it have too much glare so it just looks white?
  • MescalinoMescalino Posts: 436

    Mirror like effect see the render. (Lighting needs work but you can see what i mean)

    Test June 2.png
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  • FishtalesFishtales Posts: 6,119

    You need light outside the window or the glass will just act like a mirror. Put the lights on in your house when it is dark outside and stand in front of the glass and you will se the room reflection, you don't get that in daylight or with a light outside.

  • crosswindcrosswind Posts: 6,926
    edited August 15

    Mescalino said:

    Ok I use Iray as render engine.

    My test renders are in perspective view (just to eliminate camera settings)

    My lighting is some surface lighting and a dome (Space HDRI, nothing fancy)

    If you need more i nfo letr me know.

    Below are my surface settings. (If there is another/better/easier way im all ears)

     

     

    The value in Refraction Weight you set is too low, crank it up to >60% or even bigger. With this sort of shader, the more Refraction Weight you set, the less specular reflection you'll have.

    Now that geometry surface is nearly a mirror rather than a glass ~~ and no need to change value in Reflectivity, reset it.

    Post edited by crosswind on
  • MescalinoMescalino Posts: 436
    edited August 16

    I actualy have light on the outside

    Set the value to 75% But still very reflective

     

    Maybe i will ook for a different shader.....

     

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    Test June 3.png
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    Post edited by Mescalino on
  • FishtalesFishtales Posts: 6,119

    Mescalino said:

    I actualy have light on the outside

    Set the value to 75% But still very reflective

     

    Maybe i will ook for a different shader.....

     

     Or.. just do away with the glass and just have an open space.

  • MescalinoMescalino Posts: 436

    Fishtales said:

    Mescalino said:

    I actualy have light on the outside

    Set the value to 75% But still very reflective

     

    Maybe i will ook for a different shader.....

     

     Or.. just do away with the glass and just have an open space.

    That was my final idea...

     

  • crosswindcrosswind Posts: 6,926
    Are you sure there are only one surface of glass? What is this spacecraft product?
  • HylasHylas Posts: 4,984

    Is there a reason you're using that particular glass shader?

    The below examples are with the standard IRAY Glass-Thin-Clear shader that comes with the base program.

    Out of the box Glossy Layered Weight is 1, the reflection is quite strong.

    I changed Glossy Layered Weight to 0.1 for a weaker reflection, and to 0 for no reflection.

    I hope that helps?

    glass1.png
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    glass0.1.png
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    glass0.png
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  • crosswindcrosswind Posts: 6,926
    edited August 16

    Mescalino said:

    I actualy have light on the outside

    Set the value to 75% But still very reflective

     

    Maybe i will ook for a different shader.....

     

    Then further crank it up to >90%. 100% is a crystal clear glass with the most refraction which can nearly 99.9% eliminate specular reflection.

    ShaderPreset attached.

     

    SNAG-2024-8-17-018.png
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    duf
    duf
    VersatileGlass REFRAC95.duf
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    Post edited by crosswind on
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