Objects "bleeding" through solid surface. Faulty product in the store?
ancanar_3dfb1cf89d
Posts: 29
The problem involves this two products:
Parkside High Hallways | Daz 3D
East Park High Hallways | Daz 3D
As You can see on the attachmnet the shapes of the objects behind the doors are visible like the door was transparent in some way. Am I doing something wrong or this may be a faulty product and should I contact DAZ support about it and maybe request a refund?
zjebix.png
1044 x 654 - 1M
Post edited by ancanar_3dfb1cf89d on
Comments
If the door were opaque, you WOULDN'T see the objects behind it. What rendering engine are you using?
Damn my english :P Sorry. I am using Nvidia Iray (MDL)
I think that what you are seeing is a reflection in the door of the 2 lamps in the same room as the camera.
In the door, you can also see what looks like (what I assume) is the headlamp that is lighten the scene.
Have you converted the material to Iray, or just let DS do autoconvertion?