G9 figures = no cutout opacity?

I just realized G9 figures have no cutout opacity option, this is such a cool feature and not technically diffcult to include as a legacy feature, why remove it all together? 

Will it be added in future roadmap? 

Comments

  • LeanaLeana Posts: 11,690

    It's not not something that was removed for G9 figures, it's because the PBR Skin shader they use doesn't have that option. It's the same for G8.1 figures using that shader.

    Not sure why the PBR Skin shader doesn't have it, probably because it would cause problem for the computations it does. I doubt it will be added.

  • GordigGordig Posts: 10,049

    It wasn't removed from G9, but from the PBRSkin shader. You can apply Iray Uber to your G9 figures if you like, or you can get PBRSkin Plus.

  • ZiconZicon Posts: 309

    PBRSkin doesn't have Cutout because it's intended for skin, and skin has volume. Turning on Cutout forcibly disables volume effects, and thus makes no sense for a skin shader. This is a limitation in the renderer and cannot be changed.

  • windli3356windli3356 Posts: 230

    Gordig said:

    It wasn't removed from G9, but from the PBRSkin shader. You can apply Iray Uber to your G9 figures if you like, or you can get PBRSkin Plus.

    Thank you! it worked perfectly!! it seem to be the fastest fix without breaking anything, wish it was there from the begining since character looked exactly the same after applied iray uber 

  • GordigGordig Posts: 10,049

    windli3356 said:

    Gordig said:

    It wasn't removed from G9, but from the PBRSkin shader. You can apply Iray Uber to your G9 figures if you like, or you can get PBRSkin Plus.

    Thank you! it worked perfectly!! it seem to be the fastest fix without breaking anything, wish it was there from the begining since character looked exactly the same after applied iray uber.

    Iray Uber and PBRSkin are largely the same shader, PBRSkin just has some different functions that are optimized for skin, like the lack of opacity and the addition of detail normals.

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