Help with lighting, Washed out, too bright with no lights in scene

Help with lighting

I am making some renderings using Place des Platanes

When I use an HDR dome and set rendering to ‘use dome only’ it looks right

I want to add a small fill light

When I render with ‘dome and scene’ or ‘scene’ only, the rendering is super bright and washed out

This happens with there is only one light in the scene, set to very low luminous flux, or off or deleted

I found and ran the scrip to find emissive surfaces and I turned those off (a phone prop I added)

What is happening?

Comments

  • SofaCitizenSofaCitizen Posts: 1,878

    Can you attach the image of what your seeing?  Without any visual aid I would guess that perhaps your camera has the headlamp switch on maybe?

  • I figured it out, sort of

    Even though I had headlight, never in render settings, it was still using them

    I thought I had all the camera headlights off but I missed a few because they were in groups so I missed them in the scene tab, found them through the camera tab

    So what seems wrong, a but, is that even if off in rendering settings it still used the headlights

  • A newly created camera will respect the Redner Settings, only if you (or the creator of the camera) overrode it will it still be on when Render Settings is set to never.

  • martinclementmartinclement Posts: 7
    edited October 2

    I bought this product from Inaneglory a few years back, https://www.daz3d.com/ig-iray-lights-and-shaders-architectural-lights?srsltid=AfmBOorjgBYbfwAJQ1ehsSJBWx9x_K_-oQxgMQ0oYdVdXeiCvxJAsCh4

    While I absolutely love the light props, I also could not live without the headlamp blocker, which is a modified spotlight that brings no light but blocks the cameras with the headlamp in automatic mode from lighting the room, including the perspective cam. I have made a scene subset of one blocker that I now keep in my accessible toolbox folder along with other settings I use as default and can access with a click when I create a new scene.

    Post edited by martinclement on
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