FilaToon / Cell shaded rendering with Filament

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  • Pax AsteriaePax Asteriae Posts: 445
    edited October 12

    Xi Yue at 100%, 35% anime female.

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    Post edited by Pax Asteriae on
  • vrba79vrba79 Posts: 1,398

    I will say that it was uncharacteristically generous of Daz3d to just give away the base set for the anime morphs and textures.

    From what I can tell this shader replicates a lot of the looks you could get with PWToon.

    The one major failing the Filament engine has is with transmapped hair. Some hair looks alright with the transmaps turned off, others not so much. So, there's gonna be a some trial and error there. My suggestion: Go digging through your older hair collection.

  • Richard HaseltineRichard Haseltine Posts: 100,948

    Dartanbeck said:

    Here's how I do it:

    1. Select the uppermost hierarchy
    2. Hamburger Menu (Scene pane) > Select > Select Children - now All surfaces are available
    3. Open all groups in the Surface Tab
    4. Select all materials
    5. Look for anything that might be glass and deselect that
    6. Apply the FilaToon General Shader - or whichever preset you prefer

     

    For setting the outlines, I click on whatever I want to accentuate and find its Toon Outline shell in the hierarchy in the Scene pane. All things capable of getting a Toon Outline will already have one - so I noly do this for things that I really want a darker outline on. Doing just a few often makes the whole scene look Awesome

    If you want to affect all surfaces you can just select the objects in the Scene pane, then hold down cmd(Mac)/ctrl(Win) while double-clicking the Sahder preset and you will get an options dialogue that will let you apply the shader to all surfaces instead of limiting it to selected surfaces.

    Writing a script to do the job shouldn't be hard - just a matter of selecting children, if desired, and then using the Content Manager to apply the preset.

  • DartanbeckDartanbeck Posts: 21,572

    Richard Haseltine said:

    Dartanbeck said:

    Here's how I do it:

    1. Select the uppermost hierarchy
    2. Hamburger Menu (Scene pane) > Select > Select Children - now All surfaces are available
    3. Open all groups in the Surface Tab
    4. Select all materials
    5. Look for anything that might be glass and deselect that
    6. Apply the FilaToon General Shader - or whichever preset you prefer

     

    For setting the outlines, I click on whatever I want to accentuate and find its Toon Outline shell in the hierarchy in the Scene pane. All things capable of getting a Toon Outline will already have one - so I noly do this for things that I really want a darker outline on. Doing just a few often makes the whole scene look Awesome

    If you want to affect all surfaces you can just select the objects in the Scene pane, then hold down cmd(Mac)/ctrl(Win) while double-clicking the Sahder preset and you will get an options dialogue that will let you apply the shader to all surfaces instead of limiting it to selected surfaces.

    Writing a script to do the job shouldn't be hard - just a matter of selecting children, if desired, and then using the Content Manager to apply the preset.

    Very cool! 

    Yeah, I was limiting selection to exclude anything that should remain transparent.

    There are Many uses where just turning Everything Toon is Awesome. Let it be opaque - it's a backdrop painting!!! :)

  • MimicMollyMimicMolly Posts: 2,194

    I'm loving FilaToon. For the moment, I'll just stick to rendering the characters with transparent backgrounds, then editing them with GIMP. For the DS render, I started with the Anime female base, then dialed in a custom shape, which then I added some toon morphs to her head to it to make her look more cartoony. I changed the outline color from black to brown.

    I had seen someone complain that they wanted old school American cartoons and not anime, for DAZ toons. However, the anime look is in the shape, so you can get your American cartoons if you have the shapes for them. (Perhaps not Looney Tunes, but you can easily make Ralph Bakshi style "rotoscope" pinups with FilaToon.) My only problem, so far, is making the irises and pupils bigger. Never figured out how. But since the results look 2D, I could easily just redraw the eyes to my liking for less of a hassle. 

  • cain-xcain-x Posts: 187
    edited October 12

    Yes, this will work on any surface. Which means it can even work on imported characters, not just DAZ figures.

    Here's an imported MMD (miku miku dance .pmx model), before and after - it fixes the bad smoothing and seams

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    Post edited by cain-x on
  • 3Diva3Diva Posts: 11,527
    @MimicMolly That turned out gorgeous! Well done!
  • DartanbeckDartanbeck Posts: 21,572

    3Diva said:

    @MimicMolly That turned out gorgeous! Well done!

    Took the words right out of my mouth! :)

  • DartanbeckDartanbeck Posts: 21,572

    I also agree with the sentiment.

    Daz 3D 'gives' us the tools. It's up to us to use them in 'our' taste. 

     

    I've been around these pages for many a year and, the entire time Daz 3D has been nothing but generous and uber-supportive!

  • DartanbeckDartanbeck Posts: 21,572
    edited October 12

    I Loved doing this one for the video! :)

     

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    Post edited by Dartanbeck on
  • ZiconZicon Posts: 322
  • WonderlandWonderland Posts: 6,881
    edited October 12

    Trying out Toon Vickey with my own added morphs. This is too fun! The Adabella Hair looked too plastic to me so I altered the shading. Also it could use more morphs. The only way to move the hair from sticking in her chest was to make it super volumous. There was no way to just move it.

    filament g9 toon anime mix vickey vintage curl hair elvina outfit.png
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    filament g9 toon anime mix vickey adabella hair elvina outfit.png
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    Post edited by Wonderland on
  • DartanbeckDartanbeck Posts: 21,572

    It makes such a Huge difference when we can 'see' the rendered result as we work, doesn't it?!!!

    Great work, both of you!

  • I'm completely clueless when it comes to animation styles so I've been winging it. I'm not hot on anime - know that much - so I've been sticking with my existing Genesis 9 characters. I dialed in 10-ish% of a toon morph for this image of Clara, my prohibition-era jazz singer, and used the anime materials on her. Shaders only on everything else, except the background which was added in GIMP.

    Clara 2.png
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  • vrba79vrba79 Posts: 1,398

    I am loving that within the last day, we now have a new NPR renaissance going. 

  • 3Diva3Diva Posts: 11,527

    The renders are fantastic! I love seeing all the new NPR renders! heart

  • almahiedraalmahiedra Posts: 1,352

    This really looks hand-drawn. It's very inspiring. 

     

    Regarding NPR, the eyes and mouth used to be serious problem. Now the problem no longer exists; the solution has been truly elegant. 

    Wonderland said:

    Trying out Toon Vickey with my own added morphs. This is too fun! The Adabella Hair looked too plastic to me so I altered the shading. Also it could use more morphs. The only way to move the hair from sticking in her chest was to make it super volumous. There was no way to just move it.

  • MimicMollyMimicMolly Posts: 2,194
    edited October 13

    3Diva said:

    @MimicMolly That turned out gorgeous! Well done!

    Took the words right out of my mouth! :)

    @3Diva @Dartanbeck Thank you.

    Love seeing everyone else's renders too. <3

    Post edited by MimicMolly on
  • WonderlandWonderland Posts: 6,881
    edited October 13

    So I dug out this old Lenore set, character and hair that I bought ages ago but never used. It was sooo time consuming because each object had to be selected one at a time to add the shader. When I added the shader to several at a time, it just didn't work. Does anyone know why? It ended up OK but I think doing post work made it a lot better. On the top, original, bottom post worked. It was just basic post work with my fingers on an iPad  but for any of these to really look decent, you'd have to really draw on top of it like comic book colorists, otherwise it still looks pretty amateurish.

     

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    Post edited by Wonderland on
  • GordigGordig Posts: 10,060
    edited October 13

    Hither.

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    Post edited by Gordig on
  • Ghosty12Ghosty12 Posts: 2,058
    edited October 13

    Well I went on a spending spree and got Vicky 9 and some other things, and since it is Halloween month thought why not with this image. smiley Still learning how to get things right, tried to change the teeth morph in Hexagon but ended up with the inner mouth and teeth moving away from where they should be. lol

    Toon Test New.jpg
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    Post edited by Ghosty12 on
  • ImagoImago Posts: 5,158
    edited October 13

    I bought Vicky 9 but when I load it it gives me an error about a missing "BaseAnimeF" morph.

    I get errors on the Vicky Materials too.

    I installed all the new packages, so what's wrong?

    Post edited by Imago on
  • ElorElor Posts: 1,494
    edited October 13

    Did you install the new Default Ressources for Daz 4.23 ? I had a similar error when I tried to load the Base Anime Toon before installing Default Ressources.

    @Dartanbeck > Thank you, I'll see if I have some time to work a bit more on the scene.

    Post edited by Elor on
  • ImagoImago Posts: 5,158
    edited October 13

    Elor said:

    Did you install the new Default Ressources for Daz 4.23 ? I had a similar error when I tried to load the Base Anime Toon before installing Default Ressources.

    @Dartanbeck > Thank you, I'll see if I have some time to work a bit more on the scene.

    As I said, yes, I installed everything.

     

    *EDIT*

    Ok, solved, thanks to your suggestion. I uninstalled and reinstalled the "Toon" packege and not it works fine.

    But one more question: How can avoid the "always following eyes"? It's the wrongest thing about anime... crying

    Post edited by Imago on
  • crosswindcrosswind Posts: 6,986
    edited October 13

    Imago said:

    Elor said:

    Did you install the new Default Ressources for Daz 4.23 ? I had a similar error when I tried to load the Base Anime Toon before installing Default Ressources.

    @Dartanbeck > Thank you, I'll see if I have some time to work a bit more on the scene.

    As I said, yes, I installed everything.

     

    *EDIT*

    Ok, solved, thanks to your suggestion. I uninstalled and reinstalled the "Toon" packege and not it works fine.

    But one more question: How can avoid the "always following eyes"? It's the wrongest thing about anime... crying

    They don't follow... just because the sunken floating irises bring you optical illusion. Select the toon figure, filter Toon Iris Depth in Parameters pane, crank them up to > 30 ~ 50

    Post edited by crosswind on
  • ImagoImago Posts: 5,158

    crosswind said:

    They don't follow... just because the sunken floating irises brings you optical illusion. Select the toon figure, filter Toon Iris Depth in Parameters pane, crank them up to >50

    Thanks! I'll try that.

    Now I remember why I avoided G9 for so long. It's butchered it 500 different pieces. frown

  • GordigGordig Posts: 10,060
    edited October 13

    Tried something a little more dynamic.

    Toontest3.png
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    Post edited by Gordig on
  • ImagoImago Posts: 5,158

    crosswind said:

    Imago said:

    Elor said:

    Did you install the new Default Ressources for Daz 4.23 ? I had a similar error when I tried to load the Base Anime Toon before installing Default Ressources.

    @Dartanbeck > Thank you, I'll see if I have some time to work a bit more on the scene.

    As I said, yes, I installed everything.

     

    *EDIT*

    Ok, solved, thanks to your suggestion. I uninstalled and reinstalled the "Toon" packege and not it works fine.

    But one more question: How can avoid the "always following eyes"? It's the wrongest thing about anime... crying

    They don't follow... just because the sunken floating irises bring you optical illusion. Select the toon figure, filter Toon Iris Depth in Parameters pane, crank them up to > 30 ~ 50

    Tried that, works only if you don't rotate the eyes... sad

    OK, as always, I'll have to create a fix myself. frown

    Thanks for the help, Crosswind, you are very kind and helpful! laughwink

  • crosswindcrosswind Posts: 6,986

    Imago said:

    crosswind said:

    Imago said:

    Elor said:

    Did you install the new Default Ressources for Daz 4.23 ? I had a similar error when I tried to load the Base Anime Toon before installing Default Ressources.

    @Dartanbeck > Thank you, I'll see if I have some time to work a bit more on the scene.

    As I said, yes, I installed everything.

     

    *EDIT*

    Ok, solved, thanks to your suggestion. I uninstalled and reinstalled the "Toon" packege and not it works fine.

    But one more question: How can avoid the "always following eyes"? It's the wrongest thing about anime... crying

    They don't follow... just because the sunken floating irises bring you optical illusion. Select the toon figure, filter Toon Iris Depth in Parameters pane, crank them up to > 30 ~ 50

    Tried that, works only if you don't rotate the eyes... sad

    OK, as always, I'll have to create a fix myself. frown

    Thanks for the help, Crosswind, you are very kind and helpful! laughwink

    You're welcome !

    Yep, you still have to tweak them as needed.... I always use Look at Me scripts, pretty convenient. angel

  • I really dont understand it. I used the filament tool on different object. They keep turning black. Has anyone written a step by step guidance already. Getting hopeless here......

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