Genesis 9 Eyes Pivot Point Issue
Username82631
Posts: 0
Hi everyone, I've been having issues with custom made morphs on the Genesis 9 eyes. Specifically, the eyes pop out of the head when the eye look side-side pose, shown in the screenshot below, are applied to the face and eyes.
I've made sure to adjust the rigging to the shape on the Genesis 9 figure and also made sure that Daz studio and the Genesis 9 files are all up to date.
I've also manually adjusted the pivot points on each eye individually myself, which does fix it, but when I save the eyes as props and load them into a new scene the pivot points are reset.
I've attatched a couple screenshots of the issues mentioned, down below.
If anyone knows what I can do to fix this, please let me know. Thanks.
1.png
649 x 346 - 263K
2.png
388 x 165 - 28K
3.png
660 x 384 - 314K
Comments
Your screenshots tell that two issue might need to be fixed: eyes rigging as well as the corrective morphs on your G9's head when dialing eyes expression properties.
Does your character have a single head morph ?
She does have a single, full body morph.
I am having the exact same issue and the morphs on the eyes and the rig are one to one... I tried dialing every morph to zero but with no luck. I am not sure I got every morph so I am going to try it with just the base g9 tonight. If it persists or if I find the eaxct morph causing the issue then I will update the forum. This happend sinc an update in the last week or so. I made some purchases in that time so I will start with those and work my way back.
Well it isn't a morph, something messed up the bones on the character I had saved. Not sure if an update changed something or not (possibly a pose file). I was able to partially correct it by resizing the bones (adjust shape to morph...etc) but my issue wasn't a morph. Not sure about anyone elses. I don't have time to fully track it down. I just started with a fresh G9 and everything is working with all of my morphs back applied.