Question about Bend values in Parameters tab
I created a G9 character recently. Today, I noticed her posture was off (Fig.1). I straightened her posture and now she stands straight like the default pose (Fig.2). To do this I had to bend her spine 2, 3, neck 1, neck 2 to 5.00. I then made the value default 5 (Fig. 3). I would like to change the 5 to show as 0 while keeping the spine and neck bends at 5. Basically, they are set to 5, but the value would show them as 0 in the bend parameters. I hope this isn't too confussing. I want to do this so thast it isn't confussing to me, and so I can save the character as a character preset, or a shape preset, and apply it to a fresh G9, and keep her default pose like a default G9 default pose. Is this possible? Or is there another way to acheive this?
Comments
Because you didn't create the body morph on a G9 Base with zeroed pose ~ You have to re-create the body morph based on the gesture on the 2nd screenshot.
- export the figure in ss2 to OBJ
- load a G9 Base, and import OBJ via MLP to create Head Morph and Body Morph by using G9 HeadSplit DFormer
- Adjust rigging to shape and ERC Freeze
https://youtu.be/nEFI6keXU2c?si=h83g84fKFxvqhXak
Thank you, Crosswind. I'll try that tomorrow.