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No, they are automatically placed on the selected faces, but if your surface is curvy, you must use the "Figure" drips generator, but then you have to pose the drips manually. The way it is rigged, it is pretty easy IMHO. Yet you have some recommendations in the documentation (select multiple bones and edit them by groups). Setting automatically all the drips bones rotations to project the drip all along a curvy shape to the closest surface is complex and would require a stand alone product.
But you can see here : https://gcdn.daz3d.com/gallery/image/1354945/1731480399/main.jpg on the hip (figure/swimsuit) or arm for instance, that it is possible manually, and that it can look great. (BTW, it is not really long to pose them, since, except if you make real close up, adjusting the thickness of the drips (via included morphs), give you sufficient margin not to be super precise (and this is often more realistic).
Wow, what an amazing render, thanks so much for sharing it here!! I'm REALLY REALLY happy to see this, because I wanted people to be able to be creative and make art with it.. And this is the case here!
A little tip when I posed my drips : I changed the shader to make them more visible, and sometimes, I selected the bones directly in the Scene Tab rather than the viewport (especially when the bones fell under a surface).
Concerning the message when people don't select properly an object with selected face, letting you know that drops were created, I'll do something about that with a counter to tell how many drops/drips were created during the session in the message, but it won't be a prioritay update since it is not an update for the product to work, but an update for a better information of users when they don't respect the "select faces, select nodes" starting principle).
Yes you can use whatever prop you want instead of the included drips/drops on the generated instance groups (your own drops, feathers, scales, alien artifacts, jewels), and that adds to the fun :)
AND : I finally found someone reading my documentation ! Incredible, let me find some champaign !
When I use a soda bottle I am able to select multiple points on its surface and add drops accordingly. But when I select a piece of glass, it will only select the entire glass surface and put one drop or drip on it. What am I doing wrong? How can I make multiple selections on a larger glass pane like I'm able to do on the small soda bottle? Thx!
Is you large glass pane a single polygon?
Idk. How can I tell? And if so, is there a fix? Ty.
I would have asked the exact same question. If your large glass pane if flat, there is a chance that it is a single face (in general, faces are here to introduce curvatures or angles, not required on flat glass). Even in this case, this is not specifically an issue, since you have many solutions to handle this :
- First solution, increase the number of drops/drips per face (hundreds if you want), then manually remove the instances you don't want (before that you can make the "targets" not selectable so that you are sure not to remove the targets of the instances - remember you have tools to select the targets).
- Second solution : If the large glass pane you mentioned has a single face, then it is a plane : create another primitive Plane in Daz Studio (via the menu) with "as many faces as you want" (increasing the subdivision to 5 or 10 when you create it). Then scale and place this primitive at the same location of the glass you wanted to put drops on. Use this plane as the element on which you create the drops (here you can select faces easily, and you are sure there are faces since you created it this way!!). At the end re-parent drips/drops to the initial large glass pane and hide or delete the primitive plane you created.
First or second solution will work, the second one being the most efficient in term of control of where you want to place the drips/drops since you are able to specifically select the faces.
In case you still have an issue, you can confirm the number of faces by seeing your faces using the "wire shaded", "wireframe", "hidden line", or "wire texture shaded" preview mode (in the viewport dropdown list where you can choose NVidia Iray, texture shaded, etc). If you see only one face, you now have the two solutions above. The most efficient mode when you doubt your face selection is the "wire texture shaded".
Feel free to come back here if you still have issues or question, I'm here to try to help you :)
tyvm, I will try this!!
Great! Let us know if you still have an issue :)