DAZ and Unreal Question

Will it ever be possible to render an Unreal scene in DAZ?

JD

Comments

  • StorypilotStorypilot Posts: 1,675

    It's possible, but difficult and time consuming. Often Unreal scenes have many optimizations and realtime features where you would need to carefully decide how to replicate a similar feature in DAZ. What from Unreal are you trying to move over to DAZ? Generally the focus has been on moving from DAZ to Unreal instead. 

  • jdavison67jdavison67 Posts: 645

    Storypilot said:

    It's possible, but difficult and time consuming. Often Unreal scenes have many optimizations and realtime features where you would need to carefully decide how to replicate a similar feature in DAZ. What from Unreal are you trying to move over to DAZ? Generally the focus has been on moving from DAZ to Unreal instead. 

     

    I was focused on Unreal 5.5...

    I was thinking the characters in DAZ, that I have, would be eaiser to pose and render here, but there may be times when i need to do a render with a character in an environment created in Unreal... 

    I have no idea how the colors and lighting would match up...

     

    JD

  • StorypilotStorypilot Posts: 1,675
    edited November 15

    The Unreal bridge is pretty good for getting things from DAZ into Unreal. You will need to make sure you are using a version of the plugin that corresponds with the version of the engine you are using. Textures often need tweaking, but the bridge does a good job of giving you a starting point. 

    Lighting should be considered totally separate, and you should just build a lighting scenario for the scene within Unreal. You can bring poses from DAZ into Unreal as animation assets after your initial transfer of your character, if you'd rather pose a character in DAZ. This can be tricky, but can work. 
     

    Going the other direction, I haven't tried. You would likely need to export your scene from Unreal in pieces, probably as OBJs, and then rebuild it in DAZ, and use the texture maps to rebuild the materials. 
     

    Attachment is a scene I rendered both in DAZ and in Unreal after bringing it across the bridge; showing some of the differences in how it may look. I had to fully relight, and on the Unreal side I redid most of the plants using the vegetation tools there. The statue is a Genesis 8 figure.

    IMG_7785.jpg
    1179 x 1247 - 1M
    Post edited by Storypilot on
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