Guidance on using scriptFinished( String filename ) signal from ContentMgr

Hi Everyone, 

I have a script that needs to load several .duf files into the scene, and I wanted to take advantage of the ContentMgr::scriptFinished signal to learn when the first script completes (successfully) to load the subsequent script. It's my first time using signals, but I understand the concept. I wondered if anyone had a working example unrelated to a UI event that uses a signal-to-function connection. I have reviewed http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/language_reference/signals_slots/start, and while informative, it could use some example snippets to illustrate the uses further. As an alternative, I will see if I can use the DzScene::isLoading() method, but I would still like to educate myself further on using signals (outside the use of UI event handlers). 

I appreciate any help you can provide.

Sign In or Register to comment.