How to implement spline IK for spine with Diffeomorphic/Blender
dan_thomas
Posts: 83
My ultimate goal is to have a G8F model do body roll in blender with Diffeomorphic. But as such operation is hard to imitate with existing spine FK/IK, I wonder if implementing Spline IK for the spine would help. I saw several video tutorial on Spline IK but not sure how I can go about it in Diffeomorphic/Blender settings. Any hint will be appreciated. Thanks,
Comments
There's no options, both rigify and MHX already have their own way of handling spine IK, if you don't like it then your option is to make the rig yourself on the daz armature. If you're asking how to make rigs in blender then you will find better answers in a blender site, this is more dedicated to daz conversion.
@Padone I was afraid of rigging myself based on Daz rig. But I will try and see. Fortunately, I can look into your code.
I started Diffeomorphic a couple of weeks ago so I may not fully understand all functionality. At least, I want IK for each spine bone but I seemed to IK hip bone only after MHX conversion with spine IK enabled.
Thanks for your answer.
@Padone I was able to achieve what I want to do with MHX conversion. It turned out that I didn't know how to operate spine rig controls in viewport but I was able to do that in bone tab. Thanks for your great work!
The code is entirely by Thomas and I understand very little of it, I only help with suggestions and bug fixes for what I can.