Projection Morphs

So...  I have done these in the past and even re-followed the SickleYield tutorial and i STILL cant get the Projection morphs to work correctly...  No matter how i do it, they just DONT WORK.  I moved them back and forth, changed directories, etc.  everything i do just fails.

PLUS, why does the center chest of a character stick out in clothing and NO MATTER HOW HARD WE TRY THATS THE HARDEST AREA TO CREATE PROJECTIONS....  Its like DAZ has a hidden proj, or weight map there that prevents good clean morphs that projects into clothing???  Thats IF you get the darn morphs to work correctly, which i cant.

I have the controller and it was linked to the proj morph, and i saved them out and did manually move and delete the ones that the tutorial started, reloaded, and the proj disappeared like is is supposed to, dialed in the controller, and NOTHING happens..  The projection morph IS located in the correct directories, i even switched them/ added both in both directories, ive tried everything, and STILL after i do this, the linked controller and hidden proj doesnt work.  loaded a few clothing as i know it ONLY shows up in clothing and NOPE, nothing.

THE ONLY THING that WORKS is having it loaded as a real morph, add clothing, DIAL IN the proj as a generated morph, dial it out of the character, then REAPPLY it on the clothing.  THAT is the ONLY thing that works.....

For the LOVE OF EVEYTHNG DAZ, please DAZ make your own tutoriall on how to CORRECLY do these morphs.

I need a solution to this issue please.

Comments

  • crosswindcrosswind Posts: 6,966
    edited November 18

    I used to play with projection morphs a long time ago, it should work as the mechanism never changes in DS AFAIK....

    However, there're a few ways of making perfect fit... I wonder if it's really necessary to go for this cumbersome way, especially if one's already good at sculpting... let alone even if you made lots of projection morphs, they probably would not be able to apply for all cases of PBMs / FBMs used.

    Chest area with various breast morphs dialed (especially with big boobs...) may bring various issues, some quick and perfect ways for fixing:

    - crank up Smoothing Iteration value then export / import OBJ to update garment's Base Geometry
    - sculpt the shape with external application and import as a fix morph
    - for the dForce garments (or add dForce capability to non-dForce garments...), use timeline to simulation a fit morph (from PBMs / FBMs 0 to 100)
     

    Post edited by crosswind on
  • StarLabzStarLabz Posts: 71

    crosswind said:

    I used to play with projection morphs a long time ago, it should work as the mechanism never changes in DS AFAIK....

    However, there're a few ways of making perfect fit... I wonder if it's really necessary to go for this cumbersome way, especially if one's already good at sculpting... let alone even if you made lots of projection morphs, they probably would not be able to apply for all cases of PBMs / FBMs used.

    Chest area with various breast morphs dialed (especially with big boobs...) may bring various issues, some quick and perfect ways for fixing:

    - crank up Smoothing Iteration value then export / import OBJ to update garment's Base Geometry
    - sculpt the shape with external application and import as a fix morph
    - for the dForce garments (or add dForce capability to non-dForce garments...), use timeline to simulation a fit morph (from PBMs / FBMs 0 to 100)
     

    So what i did, even though it isnt a solution that is easy, i manually editied the Proj and Controller morphs.  For some reason when making the controller and saving it out it didnt save out the correct identifier and point to the proj location, and in a few places it didnt place that into the dsf files when saving.  When saving out to EMPTY Channel i noticed that it didnt behave like it should, idk what that was about...  And i didnt change the auto follow as active and it also didnt save that info and i have to copy that line into the dsf files as well.

    It is a pian to do it this way but since i now know that it doesnt work as intended i have a work-around so to speak.  Still, this is an issue.

    I use zBrush for all my sculpting and you will see that under the breast and especially the sternum area just doesnt play well with proj in clothing.  For example, it just doesnt make since when you can do this on a stock g8 with just the breast gone, and in clothing that area that has NO MOVING verticies, there is a huge outward sharp line under and between the breast (sternum)...  WHY?  SO, i go back into zBrush, and in theory i push those areas INTO the body to force them toward the body to smooth that out.  GoZ back  to the char, dial it in and BAM either its worse by pushing it further out or deeper in....  the logic just doesnt make since to me,  IT IS THE ONLY AREA on the body that this happens....  SO IS THERE a hidden built in DAZ component that does this, ie..a weight map?  WHO KNOWS??  Is this info only given to PA's?

     

  • crosswindcrosswind Posts: 6,966
    edited November 19

    StarLabz said:

    crosswind said:

    I used to play with projection morphs a long time ago, it should work as the mechanism never changes in DS AFAIK....

    However, there're a few ways of making perfect fit... I wonder if it's really necessary to go for this cumbersome way, especially if one's already good at sculpting... let alone even if you made lots of projection morphs, they probably would not be able to apply for all cases of PBMs / FBMs used.

    Chest area with various breast morphs dialed (especially with big boobs...) may bring various issues, some quick and perfect ways for fixing:

    - crank up Smoothing Iteration value then export / import OBJ to update garment's Base Geometry
    - sculpt the shape with external application and import as a fix morph
    - for the dForce garments (or add dForce capability to non-dForce garments...), use timeline to simulation a fit morph (from PBMs / FBMs 0 to 100)
     

    So what i did, even though it isnt a solution that is easy, i manually editied the Proj and Controller morphs.  For some reason when making the controller and saving it out it didnt save out the correct identifier and point to the proj location, and in a few places it didnt place that into the dsf files when saving.  When saving out to EMPTY Channel i noticed that it didnt behave like it should, idk what that was about...  And i didnt change the auto follow as active and it also didnt save that info and i have to copy that line into the dsf files as well.

    It is a pian to do it this way but since i now know that it doesnt work as intended i have a work-around so to speak.  Still, this is an issue.

    I use zBrush for all my sculpting and you will see that under the breast and especially the sternum area just doesnt play well with proj in clothing.  For example, it just doesnt make since when you can do this on a stock g8 with just the breast gone, and in clothing that area that has NO MOVING verticies, there is a huge outward sharp line under and between the breast (sternum)...  WHY?  SO, i go back into zBrush, and in theory i push those areas INTO the body to force them toward the body to smooth that out.  GoZ back  to the char, dial it in and BAM either its worse by pushing it further out or deeper in....  the logic just doesnt make since to me,  IT IS THE ONLY AREA on the body that this happens....  SO IS THERE a hidden built in DAZ component that does this, ie..a weight map?  WHO KNOWS??  Is this info only given to PA's?

     

    Oh, what you mentioned is really a good example.

    What you get on the clothing with Breasts Gone morph dialed is just what Auto Follow does. 1stly the clothing was made on a G8F Base which has breasts of normal size. So there's a distance in between the chest area of the clothing and figure's sternum. Then the morph Breasts Gone only move the vertex positions of breasts per se while sternum stays there with nearly no change. The clothing only auto follows the deformation of breasts so the chest area still stays there, like the example in screenshot1. The vendor should fix the PBM - Breasts Gone on the clothing, especially when the morphs like Breasts Gone are from Daz Originals... However, in this example, the vendor didn't fix it. I know there're quite a lot of vendors don't test these PMBs on their products...

    In the 2nd example in screenshot2, the vendor of this clothing fixed the PBM. So, there's no other specific info. or trick... just fix it ~~

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    2013 x 1375 - 1M
    Post edited by crosswind on
  • StarLabzStarLabz Posts: 71

    i totally understand about how to fix this in clothing, and i do this for myself, but i am selling a figure here and i am just trying to get it where that (sternum/breast issue) dosnt show up at all.  If you notice the mesh DOES get pushed out if you mess with the breast period, which is so frustrating.  You woud think that all i would have to do is push that area in to zero it out, but that doesnt work and mostly it makes things worse....  The geometry jsut doiesnt make since, even if the proj is hidden.  Something else is causing this and i am sure DAZ techs know about it, because this is the ONLY area on the body that the proj has SERIOUS issues with hands down.

     

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