Need help finalizing my first accessory in DAZ Studio
Basically, I am stuck and don't know how to fix the issue I ran into. I made a septum ring piercing (used Blender and Substance 3D Painter). To sculpt the accessory, I only used a torus mesh and two UV spheres. After doing so, I made an UV edit, packed the UV, didn't add anything else to the mesh and exported it as a .FBX file.
Also, I used a Base G8F figure as a reference.
After exporting the .FBX file, I import it into Substance 3D Painter and get to painting. I export the textures then I open DAZ 3D and import the .FBX file.
I set an uber base shader for the septum ring piercing then drag and droo the textures. Everything looks as expected until I decide to use the transfer utility tool.
There are no good options so I leave it on "None" and once I click "Accept", my accessory vanishes. What did I do wrong ?
I followed this tutorial:
Comments
I don't think a simple septum piercing needs to be rigged, so you can skip the transfer utility. Try a rigid follow node instead.
I actually had to export the mesh as an .obj file and switching to .obj fixed the vanishing situation. But I ran into a new problem which is causing the mesh to deform (not "realistic" obviously)
Before and After comparison
I couldn't see the image (Imgur server too busy).
But when using transfer utility you will often get distortions when used on a non base character, which is why you should use rigid follower node as suggested by Gordig.
Just treat the ring as a Smart Prop rather than rigging it to a conformed figure on G8F.
- Activate Geometry Editor, set Selection Type > Polygon Selection ( Ctrol + [ ), set Selection Mode > Drag Selection. Turn on Symmetry on X axis, then select 1 or 2 polygons in the left nostril of G8F.
- Right-click menu in Viewport: Geometry Assignment > Create Rigid Follow Node from Selected...
- Drag the ring Prop to the created Rigid Follow Node under G8F
Thank you for the help and sorry for the late reply. The rigid follow node fixed my problem