Baroque Grandeur Service Set
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Has anyone noticed that the Baroque Grandure Service Set http://www.daz3d.com/baroque-grandeur-service-set loads with opacity set to 0 on the decanter and the glasses in Studio 4.9 general release and turning it up to 100 causes said objects to be just a metalic gray. Looks like I'll have to apply a shader to these items for the time being.
Charles
Comments
Glass materials can be weird. Opacity at zero is not unheard of, there are other surfaces parameters that make up part of the shiny glass effect.
Also, note that the materials settings are a bit old. This is a PC+ item, so it will eventually be converted into proper modern D|S-format files, possibly including Iray settings.
As I recall, in 3Delight, you need to have raytracing set to at least 4 raytraces before it will look like glass when it renders. (It will also take a very long time, depending on your hardware.) The problem in working with them as they are in the Studio workspace is that they're basically invisible.
Also, are you applying the studio materials? Those are off in an entirely separate directory under Studio Formats/Props, I think. (EDIT: Or also, there are Studio sidecars for the materials in the Runtime/Libraries/Pose directory, it looks like.)
(EDIT 2: Also, the glass and the tray do just fine in Iray with standard Iray shaders like the ones in the Daz Uber directory, depending on what you have. The wine ... not so much, really. I tried using a specific red wine shader I have, and the wine in the decanter turned a pale red, while the wine in the glasses went clear, for some reason.)
I forgot about raytracing settings in 3Delight — it will need more than 4, there's multiple glass and liquid surfaces stacked on top of one another, and you need to set the raytracing to allow the light paths to go in and out through all that. Possibly both ways.
Much easier setting up the materials for Iray, although I don't have proper wine-coloured shaders, so I'm messing around with coloured glass. Not quite there, but I think I'm getting close.
AstuceMan over on DeviantArt has a "blood juice" shader freebie that mostly works. It's actually a bit too thick looking, but since it's "blood juice" and blood is considerably more viscous than wine, that makes sense. It can probably work just by turning down either the cutout opacity or the diffuse strength a bit.
Also, Sickleyield's Rigged Waters Iray has a red wine shader. I think it may come across very light -- it's the one I mentioned that turned out white in the glasses -- but that may be because I was rendering it in an empty workspace, without anything for the glass to reflect properly. (Reflections of alpha channels are deeply weird.)
Short pause while I kick myself — do you have the Metal And Gemstones shaders? The Ruby setting with a few tweaks works quite well for red wine, and the Iray Shaders Glass set has lots of different glass types. Gold or Silver shaders with the bump map put back really make the tray look good.
I just got the Metal and Gemstone shaders, thanks for pointing me in their direction SpottedKitty. I have Sickle's rigged water, I jump on just about any liquid pack that I find these days. Thanks for all the responses folks, I have already been playing around with raytracing settings and the like.
Charles
FWIW, here's what I've got from my experiments so far. Just a test render, it's not quite completely done, but good enough to see a result. This is various glass types; plain architectural glass, two mixes of Flint glass, and Arsenic Trisulphide, and various gem shaders for the liquid, from the sets I mentioned upthread. Just a plain Iray render, with the default Environment light. Looking good, I think.