Iray network rendering
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Hello,
I've just realised that I have enough spare parts to build another desktop computer. It will be a low end computer but I just want to use it as a rendering computer (just a little bit more power to accelerate rendering time).
I know that I can do network rendering with Luxrender (done it with my desktop computer and my laptop) but I would like to know if we can do network rendering with Iray (not taken that route yet)?
Thank you!
Comments
+1
I'd like to know too as I have spare parts as well.
No...or at least not yet and I'm not sure that when it does come it would be within reach of most people. Iray is Nvidia's toy and they are basically setting it up for using their devices, so how easy/compatible it would be with 'normal' network rendering is hard to say. Looking at the Iray forums it's almost all talk about VCAs and purpose built machines loaded with Tesla cards (Quadros with no video out) to mimic the VCA and how to pass stuff off to render farms and all that. Not much about 'normal', throw a couple of spare machines and cluster them or anything like that.
Thank you for your answer mjc1016,
Too bad... I'll stick with Luxrender... or maybe will take a look at poser with this superfly render engine
That's a shame, thanks though.
It's sort of Cycles-lite. Not quite as capable/versatile as Cycles itself. Not bad, but tied to Poser kind of tightly and that brings a whole host of limitations...
Luxrender is, hands down, the EASIEST way to network render there is. At least in the less than 'arm, leg and first born' cost category. As long as the hardware is capable of 1) running the latest version and 2) being able to connect to a network, it can be used.
How's Reality 4.2 looking now ? I heard there were some problems at first.
I use Luxus...so I'm not sure about Reality. I know that there's been at least one Luxrender update...
Umm, guuuuuuys,.... http://www.nvidia.com/object/iray-server.html
Awesome! Anyone know how well it works with DAZ?
Pretty sure it has not been released yet...
Hm,
I'm very interested, because the render times on my local PC drive me crazy.
The question: Who is offering such an iray render farm? nVidia themselves?
How about the costs (per second or per GB)?
Here's one, but beyond my budget.
http://ultrarender.com/#section-about
I've been playing with the server.![yes yes](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
Good news, the queueing and network clustering work with any CUDA GPU but the scene still has to fit in each card's memory.
Bad news, Studio does not supporting Queueing mode ... yet. (I sent the jobs you see in the graphic from another program.)
Good news Interactive mode is supported by Studio.
Bad news it only works with Quadro cards.
There is no pricing or licensing information, but I expect it will still be cheaper for Mac users than a Thunderbolt solution.
Redacted
There's the "Cloud [BETA]" tab in Render Settings. Its a sub-tab of the Advanced tab in the Render Settings pane. That's the only thing I know that might be what you're looking for.
Iray only works with local cards. If you need PCIE slots you can get external boxes which are too expensive. It is cheaper to get a motherboard with more slots and a Iray card with more cores. Iray is a very expensive toy to use for just a hobby. If you are using to make money it is one thing but for the hobbiest it is too expensive. Cycles and Superfly scale better with more processors. I have two new 8 core Xeon processors and if you can get a dual socket 2011 motherboard you can make yourself a nice Cycles render workstation with 8 or 10 core Xeons which work really well.
Redacted
I looked at the Iray server a while ago and queuing had not been implemented (in Studio) at that time.
I have not checked with the new Beta but I didn't see any mention of it in the release notes.
You're welcome.
Yeah, "Cloud [BETA]" has been there for a long time, I think either at initial release of IRAY in DS or shortly after. I think the Canvasses tab has been there since the beginning, or very early, part of the betas that included IRAY.