Figure to Triax and Clothes morphs issue

3dOutlaw3dOutlaw Posts: 2,481
edited February 2016 in Daz Studio Discussion

I took V4, and converted her to Triax, as I wanted to test a geograft on her.  It all worked fine!  :)

Then I thought, maybe I can then clothe her with V4 Clothes, and let Daz convert and Fit-To them.

This worked as well, sort of, as it does not "follow" the new Triax-V4 morphs as they are applied with the Full Body Morph controls.

So, none of the "Full Body Morphs" appeared as a "Full Body Morph".  For example, the Aiko4 full body morph appeared as a BUNCH of Aiko4 FBMA4... Morphs.  I assume that maybe the actual FBM on V4 is just a controller that turns on all the rest, so that is why...but it leaves me with the dilemna of having to manually adjust every FBMA4... morph for every change I make?  Is there either:

  1. A way to get the FBM dial?
  2. A way that the clothes will follow the morph?
  3. A way to adjust multiple dials at once? 

(tough to summarize that discussion title!)

Post edited by 3dOutlaw on

Comments

  • BejaymacBejaymac Posts: 1,897

    "Sigh" I really wish they would rip that damned function out of the program.

    First off DS can't use Poser's legacy rigging (Parametric), it's never been able to, instead the PZ3 importer plugin converts the rigging into a general WM with hidden helpers to make it bend the same as it does in Poser, with DS4 what you get is a poor mans version of Genesis, a single mesh instead of a collection of props, a separate skeleton, and a general WM that holds the two together.

    When you use the "Convert to Triax" function it just deletes the helpers and leaves you with a general WM rig that doesn't bend as well. Then there's the morphs, a Poser figure is nothing more than a collection of props, each prop has it's own morph deltas (targetGeom) and if your lucky there is a master dial in the Body (valueParm) that is ERC connected to each of the dials in the props. Now when you import a Poser figure into DS4 those morph deltas are moved to a hidden group in the root node and an ERC connected dummy dial is left on the bone, when you "Convert to Triax" all of those dials are written out to DSF assets and with V4 that's around 14k files, most of which are totally useless.

    What all that means is that if your foolish enough to use the function then you have a total mess on your hands, one that needs a complete re-rig and that's on top of having to rebuild each and every morph and JCM.

    I did this to Aiko 3 back in DS4.0 and it took me months just to get the rigging right, I also tried it with V4 in DS4.5 but decided she was just way to much work for my sanity to cope with.

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