What's the single most annoying issue about Daz prevent you from using it more often?

135

Comments

  • The inability to make my own HD morphs unless I am a PA.

  • It's not a Daz issue, it's more of a 'me' issue. Lack of time & creative constipation.

  • CES3DCES3D Posts: 115

    I'm spending so much time shopping at the DAZ SHOP that I don't have any time to play with Daz Studio! lol

  • crosswindcrosswind Posts: 7,656

    CES3D said:

    I'm spending so much time shopping at the DAZ SHOP that I don't have any time to play with Daz Studio! lol

    I used to be the very same... that was the most annoying issue to me. Fortunately, I'm "rehabilitated" now. devil

  • britscriptwriterbritscriptwriter Posts: 79
    edited December 2024

    The most annoying thing? Having to thoroughly QA every product I buy because about one in every three/four items has something missing or a certain aspect is functioning incorrectly, and then I have to create tickets. It's exhausting. I've literally lost days out of my life because Daz doesn't have an adequate QA process. They can say they QA every product, but the proof is in the pudding. They don't.

    Post edited by britscriptwriter on
  • AsuCafeAsuCafe Posts: 131

    CES3D said:

    I'm spending so much time shopping at the DAZ SHOP that I don't have any time to play with Daz Studio! lol

    Same, every time I see a good product, I always imagine that this can make a great rendering. The fact is that it is always in the warehouse, and because of the poor design of the store, I always have to spend a lot of time filtering the products, and the time is just gone. 

  • The lack of accessories and props that I need to actually make the renders I want to. Can cover pretty much any theme I want to except the one's I'm actually interested in.

  • ValiskaValiska Posts: 91
    edited December 2024

    It's one of these three, but which bothered me most when I was trying to render in Studio, varied:

    1. Some of the fonts are too darned small on modern screens. The size is unfixable. Sometimes improperly low contrast is fixable, sometimes not.
    2. The preview render, which used to be excellent, has been broken and unfixed for about a decade. If I saw messy slop like that in Blender I'd have half my polygons flipped. It means I need to make too many full renders, to know how the scene I'm building is coming along.
    3. Navigation around a large scene is too slow.

    2 & 3 exacerbate each other to slow working speed way down. 

    Tolerating 1 & 2 for so long is not a good sign and is most of what convinced me to start exporting my library en masse.

    [Either I posted this in the wrong thread, or somebody moved it on me. Oh, well.]

    Post edited by Valiska on
  • Valiska said:

    It's one of these three, but which bothered me most when I was trying to render in Studio, varied:

    1. Some of the fonts are too darned small on modern screens. The size is unfixable. Sometimes improperly low contrast is fixable, sometimes not.
    2. The preview render, which used to be excellent, has been broken and unfixed for about a decade. If I saw messy slop like that in Blender I'd have half my polygons flipped. It means I need to make too many full renders, to know how the scene I'm building is coming along.

    Which preview? I don't think texture Sahded or the other OpenGL views have changed - though not all GPUs give decent OpenGL support (Intel ones seem to have issues frequently, as they do with other applications).

    1. Navigation around a large scene is too slow.

    2 & 3 exacerbate each other to slow working speed way down. 

    Tolerating 1 & 2 for so long is not a good sign and is most of what convinced me to start exporting my library en masse.

  • dirtrider said:

    The lack of accessories and props that I need to actually make the renders I want to. Can cover pretty much any theme I want to except the one's I'm actually interested in.

    Which is content, not application.

  • britscriptwriter said:

    The most annoying thing? Having to thoroughly QA every product I buy because about one in every three/four items has something missing or a certain aspect is functioning incorrectly, and then I have to create tickets. It's exhausting. I've literally lost days out of my life because Daz doesn't have an adequate QA process. They can say they QA every product, but the proof is in the pudding. They don't.

    That's more of an issue with the PAs and Daz customer service rather than the application itself.  I get frustrated with the PAs, too, due to lack of quality.  I submitted a ticket weeks ago about a PA quality issue and have yet to hear back at all.  Disappointing.

    But I'm still enjoying the program.

  • to be fair the title of the thread is issue with DAZ, not DAZ Studio 

  • IceCrMnIceCrMn Posts: 2,135

    For me it's also speed.

    Most things are just too slow.

    Cloth drapes can take an hour or more and fail along the way.

    Loading characters is very slow if one has invested in lots of them.

    Reducing the amount of time waiting for things to happen would go a long way to improving user experience.

  • Lag and too long even using top GPU it seems to hang up alot

  • kyoto kidkyoto kid Posts: 41,168
    edited December 2024

    IsaacWildwood said:

    It's not a Daz issue, it's more of a 'me' issue. Lack of time & creative constipation.

    ... ⬆This⬆ 

    CES3D said:

    I'm spending so much time shopping at the DAZ SHOP that I don't have any time to play with Daz Studio! lol

    ... ⬆...and This

    Post edited by kyoto kid on
  • nonesuch00nonesuch00 Posts: 18,240

    dirtrider said:

    The lack of accessories and props that I need to actually make the renders I want to. Can cover pretty much any theme I want to except the one's I'm actually interested in.

    Me too. I've easily spent $1000 extra cummulatively buying products after I've had a render ideal I didn't have the needed models for even though I have thousands of products.

  • Wonderland said:

    Definitely slowness. I hate the time it takes to load characters if you have a lot. G8F takes like 40 minutes to load sometimes. I haven't checked with the new beta because I'm using mostly G9, G3 and below with FilaToon lately. I haven't even used G8 in a while because of the ridiculously slow load times and always getting a duplicate formula warning. G9 is starting to get a bit slow to load too now that I have more characters and morphs.

    Also, after using DS for a period of time, the dials start to get slow and just adding a hair or clothing item can get slow to load. I have to keep releasing RAM with Norton Utilities or my 64GB RAM gets full super quick. Sometimes it crashes if you use it for more than an hour. Also, finding things! Smart Content is a mess with many missing icons and random organization and misspellings causing duplicate folders like Environment and Environments and so many dials in the wrong place, there's no consistency. And many PAs don't label their icons and in Smart Content you can't tell if an item is for G8 or G9 when there are both because they are not labeled! Because there's no consistency with all the PAs, the app is really a mess if you have a lot of content. 

    My wife gave me a Samsung 990 EVO Plus 4 TB SSD to store my content on for Christmas this year.  I just finished installing and moving everything Daz related over to it. This includes my entire bloated content library and my InstallManager folder (Downloads, ManifestFiles, Thumbnails)  After some preliminary testing, I can say that this has had a profound impact on Daz Studio and Install Manager content load times,  more so than anything I have done to my system so far.  After launching Install manager, I used to have time to get a cup of coffee and drink most of it while waiting for install manager to grind through the manifest files on my external 8 TB spinner drive. I also struggled with extended character load times in Daz Studio as well, this is no longer the case. The following are my results.

    Load Times:  (278 Pages in my Product Library)

    Victoria 9HD - 25 Seconds

    Victoria 8HD - 48 Seconds

    Victoria 7HD - 12 Seconds

    Install Manager launch to ready time - 35 seconds  (14,474 products Installed)

    The bottleneck in my system was clearly the throughput to my external drive.  Yours may be different. 

     

     

  • Richard Haseltine said:

    Valiska said:

    It's one of these three, but which bothered me most when I was trying to render in Studio, varied:

    1. Some of the fonts are too darned small on modern screens. The size is unfixable. Sometimes improperly low contrast is fixable, sometimes not.
    2. The preview render, which used to be excellent, has been broken and unfixed for about a decade. If I saw messy slop like that in Blender I'd have half my polygons flipped. It means I need to make too many full renders, to know how the scene I'm building is coming along.

    Which preview? I don't think texture Sahded or the other OpenGL views have changed - though not all GPUs give decent OpenGL support (Intel ones seem to have issues frequently, as they do with other applications).

    (I intended the previous post, and hence this, to go in the 'What's the single most annoying issue' thread where this part isn't off topic, but apparently I posted in the wrong place.)

    Any shaded preview, or Filament, seems to display certain items with major artifacts ... I see, I think it's textures with transparency, which is why the errors tend to appear in hair, old clothing, leaves, and characters' eyes. They render correctly in Iray. They export with Diffeomorphic to display correctly in Blender's Cycles or Eevee.

    While this has been going on, I've had 3 different computers with Intel processors and different Nvidia GTX cards (and of course drivers).

    When I first got here, these items showed up correctly in Daz preview renders. If I hadn't arrived early enough to see that -- if my first purchases were in the late 2010s instead of the early 2010s -- I'd probably have blamed the models and Daz quality control, and given up on Daz quickly. I possibly would have hastily guessed flipped normals in the models. I'd have been wrong.

    Images: correct Iray render of Valkynne hair; incorrect texture shaded, Filament, and smooth shaded previews. (I hope these show up.)

    As you can see, the texture shaded preview is so broken up that it's really hard to guess what the render will look like.

     

     

    valkynne-hair-successful-full-iray-render.png
    503 x 697 - 337K
    preview-error-screencap-small.png
    577 x 800 - 247K
    preview-error-filament-screencap-small.png
    580 x 800 - 391K
    preview-error-smooth-shaded-screencap-small.png
    580 x 800 - 179K
  • I can't recall transmapped surfaces ever loking right - it is because of the overhead involved in calculating the correct z-order.

  • Just tried now - loading a vanilla G8F character took around 10 minutes, another HD character - around 15 minutes. Quite possibly, things have gotten worse since I had to re-format my hard drive to use a smaller partition size but still these numbers are ridiculous, CPU is being barely used during the loading which shows that DAZ programmers have no clue about doing things in parallel. 

    In one of my previous jobs we were loading 3D models into memory which were gigabytes in size, they would be fully loaded in 5 mins or so. These days we're loading LLM models which are tens of gigabytes in size, same story.

    Bye DAZ. Will check in a couple of years whether the problem has been finally resolved (if the software is still around by then).

  • n.jmurov said:

    Just tried now - loading a vanilla G8F character took around 10 minutes, another HD character - around 15 minutes. Quite possibly, things have gotten worse since I had to re-format my hard drive to use a smaller partition size but still these numbers are ridiculous, CPU is being barely used during the loading which shows that DAZ programmers have no clue about doing things in parallel. 

    The slowest part of the process is tracing through links between properties, which is not suitable for parallelisation (because that way some links would get missed - each property needs checking against all others in turn).

    In one of my previous jobs we were loading 3D models into memory which were gigabytes in size, they would be fully loaded in 5 mins or so. These days we're loading LLM models which are tens of gigabytes in size, same story.

    That may well have been more suitable to serialisation, and certainly wouldn't have had thee xtensible list of properties to manage, so not at all the same thing.

    Bye DAZ. Will check in a couple of years whether the problem has been finally resolved (if the software is still around by then).

  • wsterdanwsterdan Posts: 2,372

    Night Owl 3D said:

    Wonderland said:

    Definitely slowness. I hate the time it takes to load characters if you have a lot. G8F takes like 40 minutes to load sometimes. I haven't checked with the new beta because I'm using mostly G9, G3 and below with FilaToon lately. I haven't even used G8 in a while because of the ridiculously slow load times and always getting a duplicate formula warning. G9 is starting to get a bit slow to load too now that I have more characters and morphs.

    Also, after using DS for a period of time, the dials start to get slow and just adding a hair or clothing item can get slow to load. I have to keep releasing RAM with Norton Utilities or my 64GB RAM gets full super quick. Sometimes it crashes if you use it for more than an hour. Also, finding things! Smart Content is a mess with many missing icons and random organization and misspellings causing duplicate folders like Environment and Environments and so many dials in the wrong place, there's no consistency. And many PAs don't label their icons and in Smart Content you can't tell if an item is for G8 or G9 when there are both because they are not labeled! Because there's no consistency with all the PAs, the app is really a mess if you have a lot of content. 

    My wife gave me a Samsung 990 EVO Plus 4 TB SSD to store my content on for Christmas this year.  I just finished installing and moving everything Daz related over to it. This includes my entire bloated content library and my InstallManager folder (Downloads, ManifestFiles, Thumbnails)  After some preliminary testing, I can say that this has had a profound impact on Daz Studio and Install Manager content load times,  more so than anything I have done to my system so far.  After launching Install manager, I used to have time to get a cup of coffee and drink most of it while waiting for install manager to grind through the manifest files on my external 8 TB spinner drive. I also struggled with extended character load times in Daz Studio as well, this is no longer the case. The following are my results.

    Load Times:  (278 Pages in my Product Library)

    Victoria 9HD - 25 Seconds

    Victoria 8HD - 48 Seconds

    Victoria 7HD - 12 Seconds

    Install Manager launch to ready time - 35 seconds  (14,474 products Installed)

    The bottleneck in my system was clearly the throughput to my external drive.  Yours may be different. 

     Mine's about the same. I moved my content (DAZ products library 417 pages, lots from other sites) to a SanDisk Pro 4 TB using Thunderbolt 4 on a MacBook Pro M4 Pro and a Genesis 8 HD character loaded in 11 seconds. More importantly, just scolling through the library has zero delay opening and closing folders.

    The difference between this and my normal hard drives is night and day,

  • Valiska said:

    Richard Haseltine said:

    Valiska said:

    It's one of these three, but which bothered me most when I was trying to render in Studio, varied:

    1. Some of the fonts are too darned small on modern screens. The size is unfixable. Sometimes improperly low contrast is fixable, sometimes not.
    2. The preview render, which used to be excellent, has been broken and unfixed for about a decade. If I saw messy slop like that in Blender I'd have half my polygons flipped. It means I need to make too many full renders, to know how the scene I'm building is coming along.

    Which preview? I don't think texture Sahded or the other OpenGL views have changed - though not all GPUs give decent OpenGL support (Intel ones seem to have issues frequently, as they do with other applications).

    (I intended the previous post, and hence this, to go in the 'What's the single most annoying issue' thread where this part isn't off topic, but apparently I posted in the wrong place.)

    Moved it over

    Any shaded preview, or Filament, seems to display certain items with major artifacts ... I see, I think it's textures with transparency, which is why the errors tend to appear in hair, old clothing, leaves, and characters' eyes. They render correctly in Iray. They export with Diffeomorphic to display correctly in Blender's Cycles or Eevee.

    While this has been going on, I've had 3 different computers with Intel processors and different Nvidia GTX cards (and of course drivers).

    When I first got here, these items showed up correctly in Daz preview renders. If I hadn't arrived early enough to see that -- if my first purchases were in the late 2010s instead of the early 2010s -- I'd probably have blamed the models and Daz quality control, and given up on Daz quickly. I possibly would have hastily guessed flipped normals in the models. I'd have been wrong.

    Images: correct Iray render of Valkynne hair; incorrect texture shaded, Filament, and smooth shaded previews. (I hope these show up.)

    As you can see, the texture shaded preview is so broken up that it's really hard to guess what the render will look like.

     

     

  • windli3356windli3356 Posts: 237
    edited December 2024

    Good to know I'm not alone on the slowness issue(with top of the line PC and SSD) that seem to be the most unified issue thus far, really hope Daz 5 dev team will take note here and target the most complianed problem as their top priority.  

     

    edit:  I also agree with many that the lack of transparent documentation on file structure and many mini features also is a hurdle that demotivate casual users to dig in deep on all awesome features daz has to offer, those who used Daz long enough( like myself) already grind thro all the problems with self learning, but 90% users just don't have such time & patient.  

    Post edited by windli3356 on
  • BejaymacBejaymac Posts: 1,895
    edited December 2024

    Lack of motivation and changes to the UI making the program unusable for me.

    Had to roll back to 4.15 as that was the last version I downloaded before the UI changes and means I can still use G8.1.

    I have two friends who use DS that live local to me, I'm their customer support, hardly a week goes by where I'm spending several hours fixing something they've bought, just can't be bothered opening DS on my system after that.

    Post edited by Bejaymac on
  • windli3356 said:

    Good to know I'm not alone on the slowness issue(with top of the line PC and SSD) that seem to be the most unified issue thus far, really hope Daz 5 dev team will take note here and target the most complianed problem as their top priority.  

     

    edit:  I also agree with many that the lack of transparent documentation on file structure and many mini features also is a hurdle that demotivate casual users to dig in deep on all awesome features daz has to offer, those who used Daz long enough( like myself) already grind thro all the problems with self learning, but 90% users just don't have such time & patient.  

    http://docs.daz3d.com/doku.php/public/dson_spec/start

  • I honestly don't think I have ever though about UI changes except when something resets it and I go back to my layout 30 seconds later

  • TorquinoxTorquinox Posts: 3,520

    I'm running 4.22.1.123 beta for most of my needs, and I think it's about the best version of DS I've used. It's pretty stable (for DS). Filament seems a bit better than some earlier builds, Iray seems pretty snappy - I'm using DS more than before and liking the results better. Some of it is the pleasure of finally learning to navigate quickly through a scene. That's a huge help! I'll eventually get around to 4.23 or whatever, but I'm not messing with it now. I don't care about paywall features because they'll get sealed off when I let Premier lapse. I don't want to phone home every time I use the program. I'd rather not go through that door. YMMV.

  • Ron KnightsRon Knights Posts: 1,799

    The biggest turn off to me is the trouble I experience trying to find my purchases.

    Genesis 9 is a classic example. I bought some of the supporting products, and went to make my first render. I couldn't find the product. I expected the product to be stored under a folder that matched the product name in the store.

    Instead, the product was stored under "DAZ Originals." 

    I never bothered to proceed with the project, and I have never bought any more DAZ or Genesis 9 products since then.

  • There are no real showstoppers for me, but as well-documented as the 3DS and DXF file formats are, it is odd that you cannot import or export those. I work a lot with vintage computer graphics programs on the Amiga, and it would be cool to be able to render that stuff with Iray or even Filament.

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