saggy under-breast fabric?

Is there an easy way to deal with the saggy fabric that happens under a character's breasts, especially when fitting clothing from previous generations onto a G9?

TIA.

Comments

  • crosswindcrosswind Posts: 7,653

    That depends on the clothing and G9's body + breasts shapes.... Well, the auto fit on G9 has been improved a lot. I personally see less saggy case ~~

    Any screenshots ?

    Some options:
    1) If the garment is dForce ready, use a timeline to simulate with breast morphs change (small to big) in between keyframes;
    2) Drastically crank up the value in Smoothing Iteration property on the garment. Then export / import OBJ to update Base Geometry or as a fix morph to avoid low performance of Smoothing modifier if needed.
    3) Fix with external applications... import to update base geometry or as a fix morph.

  • ElorElor Posts: 1,807

    For the third way, using external application, Jay Versluis has three videos on the subject, explaining in each of them how to do it with various tools.

    Hexagon:

    Zbrush:

    Blender:

    Hexagon is old but still functionnal and you can get it for free here:

    https://www.daz3d.com/hexagon-2-5-download-version

    The main downside is that it's last update was in 2018 and it'll only work on Windows, but it's free, relatively easy to use with a good integration with Daz Studio: exporting to Hexagon automatically open Hexagon (you'll have to set the Mesh Resolution back to High for any object exported to Hexagon with SubD active) and once you're finished, Hexagon can send the morph back to Daz easily (you'll have to set the correct settings in Daz Studio though).

    Zbrush is way out of my budget so I can't comment on it.

    Blender is free. There is a bridge to export for Blender, but I never used it. Blender is very powerful and it's UI is an acquired taste, at least if Daz3D is your first 3D application (or if you're on a Mac and mainly using their excellent trackpad to control the mouse cursor: some functions in Blender are easier to use, maybe only possible to use, with a mouse) but following the video by Jay should tell you what you need to know.

    https://www.blender.org/

  • SilverGirlSilverGirl Posts: 1,022

    Thank you both! Apologies that I haven't had a chance to get to Daz for a decent sample render to show the problem.

    I've got a mix of dForce and non-dForce clothing pieces that do this, so it looks like maybe I really need to take a deep breath and make the jump into trying to learn an additional program. Or maybe just convince myself that it's an extension of Daz with a completely different interface so that I don't feel overwhelmed (maybe it'll work? Heh, we'll see) -- I'm on Windows and with a limited budget, so looks like Hexagon or Blender will be the way to go. Thanks for the videos. :) I'm sure I'll strut around the house like a conquoring army when I poke this stuff into doing what I want it to and looking good like it does on the store promos. :)

  • ElorElor Posts: 1,807
    edited January 3

    I forgot, but if you're undecided between Hexagon and Blender, on top of watching both videos to decide which one looks like a software you would understand: Blender is the futur proofed solution (big open source projects tend to be resilient) while Hexagon is a dead end (but one with a nice bridge between Daz).

    If you go the Blender route and find yourself with a lot of clothing to fix, OBJ Companion is great to make the process easier and less error prone.

    You don't need it for a couple of items and I would not buy it before doing it manually a couple of time for a couple of reasons:

    • it's a good idea to understand the export / import process better
    • it does nothing else so if in the end you decide fixing clothes or props with Blender is not something you want to do, it's wasted money.
    Post edited by Elor on
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