Design and layout
A3DLover
Posts: 198
Perhaps a bit of a odd question from me but is there a rule of thumb and or ryme and reason to ship construction wether its sci-fi military or leisure craft? And if so whats the best train of thought to go by?
Comments
I've made a few in my time and find that using surfaces tools - either Ruled or Gordon, is the best for me to get the flowing lines of the hull right. Same for cars.
I start with the hull, then the deck, then superstructure - follow the blueprints/ref pics as closely as possible. Start rough to get the general layout, proportions, placement, then refine and add smaller detail. With a project as big as the Cutty Sark, I did it in several Hex files and brought them together in a final. If you have a lot of repititious items, such as masts and sails, I make a master, UV map it and copy/past.
The surfaces tools give really great results for minimum effort, so it is well worth your while to get familiar with them:)
Start with a shape you want and fill in all the negative spase starting with large items down to the smallest. ;)
Have you looked in the docs folder in your Hexagon installation directory? Should be 3 PDF help files there.
:) :) :)
The links are to videos, which wouldn't help you much, anyhow. Each a couple of seconds long, not doing anything other than a visual explanation of tthe written word. Did have a beautiful French accent, though!
Maybe in some parralel universe, but not in this one:)
All software, other than Daz Studio and Poser, do "best guess" automatic weight painting of bones and Blender comes with ready-made rigs for bipeds, but the user still has to do the grunt work and fine tuning. Blender UV mapping is about the closest to "automatic" UV mapping I've come across, outside of dedicated UV mappers such as UU3D, but again, the user has to guide it.
Where would the fun be if we had a "make art" button?
Hey - I started off in Anim8or. It has some quite advanced functions for what it was - a one-man hobby. Pity development never went any further - it could have been a contender. Without Anim8or, I doubt I would have got far with Hex and without Hex, Blender, which is the smartest 3D app around, would have been inconprehensible to me:)