Morph Loader Pro for props
![Szark](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/427/n4611F79F7F74.png)
I have been gening up on making morphs and all I can find, tutorial wise, are for Figures and Clothing but I just need it for a prop I am working on. What difference would the process be. All I want to make is a deformation morph?. A single on or off or somewhere in between morph
Post edited by Szark on
Comments
None, essentially.
Cheers So when it comes to ERC Delta I just use ADD I take it?
What are you wanting to ERC?
lol The thing is I still after all these years have no idea what ERC is or does, this is why I asked if it was a different process. So for argument sake say I have a cube and want to add a morph to it to deform it. I know they have to be the same poly count to make morphs. Oh and this is my reference guide![](http://img.youtube.com/vi/jfA803Pqc08/0.jpg)
Hi Szark,,, I think,, you may need not any ERC if you only need controller (as delta morph)
and need not tweak it in property hieralchy pane without You set other ERC .
(then your pic is correct to set ERC as delta add, (default of morph loader)
to make controller of moprh, by morph loader)
just import morph.obj by morph loader,, as same as Figure.
it should auto-generate new controller.
(as you mentioned,, just keep vertex order,, and keep poligon count)
But if you hope to change controller type as boolean "on" "off" switchhc,,etc
you may need to tweak and edit them with edit mode and property hieralchy pane
(eg make new controlelr , then multiple it , if you hope to do it,, I may discribe,
step by step all,, (if you need,,)![yes yes](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
the pics is one simple way to, produce morph switch property, for "morph", with simply ERC
kitakoredaz thank you so much. I am going to have a try at this over the weekend.