How to autofit keeping the rig?

As I said in the title, how can I keep the rig of a prop when I autofit it to Genesis?

To be precise, I want to attach the Janna's devil tail (Genesis 2 female) to my Genesis 1 Char. The autofit works fine, the tail gets attached in the right way, but it's completely useless since it lose its rig and I can't bend it!

I don't care too much about the morphs, but the rig is necessary!

Any clue?

Comments

  • kitakoredazkitakoredaz Posts: 3,526

    You need to use Transfer Utility, for tail (modeled for gen2) convert  for Genesis with original rigs and weight (tail part)

    you seems  have  clone which can use to convert figure of genesis2 to genesis1 (then auto-fit work)

     you can use the clone shape to transfer rig and weight by transfer utility. with merge hieralchy option.

    though I do not check each option of transfer utility at current,,  I test with creature bundle tail for gen2M then ,

    then transfer weight and rigs from genesis (cloned shape) to the item with merge hieralchy option.

    now ihe tail seems almost ift genesis hip, then can move well.

    (I do not remember each option detail ,,eg Resepct hidden facet how work, or Projection option ,,

     

    But this item is actually geo grafted item,, then,, I may need more tweaking to convert it for gen.

    (may modify mesh, then change it new geo grafted item for gen mesh, and transfer weight etc from current tail)

     

     

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  • ImagoImago Posts: 5,158

    Great, it worked perfectly! In all the time I used DAZ I never thought to do it!
    Thanks a lot, Kitakoredaz!

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