How to save soft body deformation as shape key using diffeo before importing it back to daz?
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Title says all and using up to date blender and diffeo. I want to import a animation from daz and bring it to blender to simulate the collision. Then I want to save that single frame of deformation to use it as a morph(possibly by exporting it as shapekey) back in daz. How do I do it?
Comments
I suppose you can save as obj then use the moprh loader in daz studio, as usual. Eventually you may have to apply the modifiers in blender before exporting.