Daz to Unreal Transparency

Chris HeraldChris Herald Posts: 5
edited January 2 in Unreal Discussion

Any idea how to fix transparency issues with Daz2Unreal. Here's some leaves from "Park Bench" once imported into Unreal.

 

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Post edited by Chris Herald on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,413
    edited January 2

    open your browser and drag and drop (or import) the cutout opacity maps into the Unreal content folder where the diffuse textures are, open the material editor and drop in the map in and set your material type to masked and join it up with the little cord from the opacity mask mask to the RGB node

    oh and save it

    Post edited by WendyLuvsCatz on
  • Chris HeraldChris Herald Posts: 5
    edited January 3

    Thanks WendyLuvsCatz. I think I get how it should work.... however......

    Each leaf has it's own material so needs a different mask applied (which I have - see below). 

    As far as I understand you have to change the material to masked and apply the mask at the base material level (correct me if I'm wrong). The hierarchy is

    BaseMaterial>LeavesBase_Mat>Leaves_Leaf1

    I applied the mask to BaseMaterial and of course all Daz imported assets now have that mask. How do I apply masks at the lower specific "leaf" level?

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    Post edited by Chris Herald on
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