Daz to Unreal Transparency
Chris Herald
Posts: 5
Any idea how to fix transparency issues with Daz2Unreal. Here's some leaves from "Park Bench" once imported into Unreal.
Capture.JPG
1503 x 670 - 168K
Post edited by Chris Herald on
Comments
open your browser and drag and drop (or import) the cutout opacity maps into the Unreal content folder where the diffuse textures are, open the material editor and drop in the map in and set your material type to masked and join it up with the little cord from the opacity mask mask to the RGB node
oh and save it
Thanks WendyLuvsCatz. I think I get how it should work.... however......
Each leaf has it's own material so needs a different mask applied (which I have - see below).
As far as I understand you have to change the material to masked and apply the mask at the base material level (correct me if I'm wrong). The hierarchy is
BaseMaterial>LeavesBase_Mat>Leaves_Leaf1
I applied the mask to BaseMaterial and of course all Daz imported assets now have that mask. How do I apply masks at the lower specific "leaf" level?