Anime Hair + DForce: How to keep initial shape

ImagoImago Posts: 5,231

As the title says, I need a bit of help setting some anime hair that need some DForce in them.

I have everything set the right way, the simulation runs smoothly, no explosions, no clipping, no "adhesive" behaviour, just the hair prop tends to lose its initial shape, ruining the desired effect.

Which parameters should I tune to have the hair wave at the char's moves while keeping as much as possible the initial shape?

Post edited by Imago on

Comments

  • crosswindcrosswind Posts: 7,653
    edited January 8

    I think all stiffness properties on dynamic surfaces can help with your requirements to a certain extent . Or,  a dForce add-on may also help?

    Post edited by crosswind on
  • ImagoImago Posts: 5,231

    Nope, they explode as soon as I change those values. sad

    I'll try with the add-ons, thanks for the help!

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