Baking in DAZ Studio
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I do a lot of back and forth between Studio and Zbrush to sculpt custom morphs, etc. I was wondering if it's possible to bake in figure materials on the Studio side using Shader Baker and then export the object/figure to ZBrush and be able to see the baked materials on the ZBrush side.
I've never used the Shader Baker in DAZ studio. Well, that's not true--I used it once on a stock figure to see what would happen if I baked in the skin materials and the figure turned black inside Studio. I exported it to ZBrush and it looked like any other export from Studio--no materials. Obviously I didnt do it right.
Does anyone know if this is possible between Studio and ZBrush and can anyone point me to any tutorials/resources?
EDIT: Moving this to the commons to see if I can get an answer.
Comments
I do a lot of back and forth between Studio and Zbrush to sculpt custom morphs, etc. I was wondering if it's possible to bake in figure materials on the Studio side using Shader Baker and then export the object/figure to ZBrush and be able to see the baked materials on the ZBrush side. I know it's possible to remap the texture onto the model in ZBrush, but was just wondering if you can just bake the mats/shaders into the model and have it go textured over GoZ.
I've never used the Shader Baker in DAZ studio. Well, that's not true--I used it once on a stock figure to see what would happen if I baked in the skin materials and the figure turned black inside Studio. I exported it to ZBrush and it looked like any other export from Studio--no materials. Obviously I didnt do it right.
Does anyone know if this is possible between Studio and ZBrush and can anyone point me to any tutorials/resources?
Merged duplicate threads and moved to Daz Studio discussion, since it's a Daz Studio question. If you think you place a thread in the wrong forum you can move it by editing the first post, or ask a mod to move it - don't duplicate it.