Two headed character

Noah LGPNoah LGP Posts: 2,616
edited January 2 in Product Suggestions

Hi,

A character with 2 heads

Post edited by Noah LGP on

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,965

    How would it be rigged? An illustrator can just show certain positions without worrying about how to get from one to the other, but a model doesn't have that luxury.  The best you can do is probably havea  second figure, with most parts hidden, loaded and parented to the chest of the first and use that for the second head - but I wouldn't fancy animating it.

  • Noah LGPNoah LGP Posts: 2,616
    edited January 2

    I was thinking about 2 half of characters attached together but it need to move each neck/head to the sides.

    Post edited by Noah LGP on
  • Richard HaseltineRichard Haseltine Posts: 101,965

    Maybe three characters, one for the body and one for each head/neck.

  • richardandtracyrichardandtracy Posts: 5,785

    Single character with a geograft. Introduce a new bone covering the top of the chest to just above the split between the left & right neck. From there have a new left head & right head. That would meet the rigging requirements of each bone only having one parent. Would be 'interesting' to model.

    Regards,

    Richard

  • crosswindcrosswind Posts: 7,651

    Suggest a no-go... even with a geo-graft with which the remodeling and rigging process will turn out to be challenging and cumbersome... let alone all standard Presets won't work on this "two-headed" char.

    Making it with AI plus Ps is good enough... IMO.

  • Noah LGPNoah LGP Posts: 2,616
    edited January 8

    I think about using 3 figures,

    • the original head is severed, the figure is headless
    • a geograft create a new neck split in two
    • 2 heads severed from 2 other figures are connected to this new neck

     

    Post edited by Noah LGP on
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