Two headed character
Noah LGP
Posts: 2,616
Hi,
A character with 2 heads
Post edited by Noah LGP on
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Hi,
A character with 2 heads
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How would it be rigged? An illustrator can just show certain positions without worrying about how to get from one to the other, but a model doesn't have that luxury. The best you can do is probably havea second figure, with most parts hidden, loaded and parented to the chest of the first and use that for the second head - but I wouldn't fancy animating it.
I was thinking about 2 half of characters attached together but it need to move each neck/head to the sides.
Maybe three characters, one for the body and one for each head/neck.
Single character with a geograft. Introduce a new bone covering the top of the chest to just above the split between the left & right neck. From there have a new left head & right head. That would meet the rigging requirements of each bone only having one parent. Would be 'interesting' to model.
Regards,
Richard
Suggest a no-go... even with a geo-graft with which the remodeling and rigging process will turn out to be challenging and cumbersome... let alone all standard Presets won't work on this "two-headed" char.
Making it with AI plus Ps is good enough... IMO.
I think about using 3 figures,