What's the Point of dForce on Tight Clothes?

Nyghtfall3DNyghtfall3D Posts: 779
edited January 2 in The Commons

[What's the Point of dForce on Tight Clothes?] The title is the question.

Post edited by Richard Haseltine on

Comments

  • HavosHavos Posts: 5,391

    If it is truly skin tight, so there is not even any slack in the sleeves, then when running with normal parameters you are unlikley to see much difference between the simulated and unsimulated version.

    However you could change some parameters so that the material expands during simulation, and that way you could turn a tight garment into a looser one.

  • Richard HaseltineRichard Haseltine Posts: 101,965

    Please put your question in the post body and the title - Daz 3D Forums

    It can help the cloth to bridge naturally, rather than sticking into every crevice and hollow on the body.

  • Matt_CastleMatt_Castle Posts: 2,625

    Some people seem to think that anything less than a skirt or a cape doesn't benefit from dForce, but it's the difference between this shirt sleeve levitating in mid air, and hanging naturally. (Note also that the lower edge of the sleeve has remained shorter even as the arm is raised, unlike the unsimulated version where the bottom edge has stretched to still allow the sleeve to sit square around the arm).

    And even in the extreme case of a close fitting top like this, in the dForced version (right), the straps actually sit tight rather than the morphs following over the contours of the figure or sitting loose in place (most notable where the strap is straighter around the collarbone and tighter under the breasts)

    Perhaps subtle to many, but there is a use to Dforcing clothing even if it's not a skirt or cape.

    JadeHanneloreComparison.jpg
    1800 x 1200 - 692K
    DforceTshirt30.jpg
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  • crosswindcrosswind Posts: 7,653

    There're a few properties can be utilized and tweaked on dynamic surfaces of a dForce tight garment to make various subtle change on the garment's geometry.
    1) like other said, tweaking Contraction-Expansion Ratio can help with making the garment looser or even more tighter, with proper setting of collision offset.
    2) with Stiffness / Buckling / Velocity smoothing properties plus various dForce modifier weight maps, subtle wrinkles / folds can be achieved on the garments.
    yada yada ~

  • maikdeckermaikdecker Posts: 2,752

    When using primitves or tools coming from some products, one can manage to do some semi-undress morphs when none are included with the clothes from the start. wink

  • gfdamron1gfdamron1 Posts: 393

    In the above example the bikini top with dForce looks like a much better fit, but sometimes a similar result can be obtained if the PA has included fitment that simulates body pressure. This is very effective for swimsuits, lingerie and other tight fitting clothing. I guess it comes down to the design of the individual clothing item, but I find dForce is far more effective for loose fitting clothing in general.

  • Nyghtfall3DNyghtfall3D Posts: 779

    These answers make sense, and clarify things I didn't know about how clothing and character morphs interact.

    Thanks!

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