What's Wrong?

I have 2 questions. First, every time I look at Daz website on my phone, I get an annoying cookie pop up. Is there a way to stop this? Secondly, I've had a lot more problems with poke through lately. Has anyone else noticed it?

Comments

  • WonderlandWonderland Posts: 7,000
    edited January 3

    Seems impossible to get rid of constant cookie popups on iOS. 

    Post edited by Wonderland on
  • Richard HaseltineRichard Haseltine Posts: 101,965

    As for poke-through, you need to give a lot more information - it's an assumption that you are even talking about Daz Studio.

  • crosswindcrosswind Posts: 7,653

    Yes, same issue on my side. Go to Settings, search you Browser app., e.g. Safari or Google, in Advance settings, there's a Site Data, clear the site data of Daz3d.com. Then when browsing daz3d.com, accept Cookies once. It'll be fine.

    As for poke-thru issues, better name the products...

  • Thanks for the pop up tip. As for the poke through, it's been happening to clothes for several vendors. Everything looks fine in the texture mode and even in the Iray preview mode, but when I begin to render, there are big poke throughs on different items. I have to hide the body part under the clothing just to stop it. This just started to be a problem for me last week. Weird.
  • HavosHavos Posts: 5,391

    Do the clothes or character use displacement, or does the character have HD. These can cause pokethrough, and you don't see it in the iray preview, only the final render.

  • Yes they were HD. That was probably the problem.
  • crosswindcrosswind Posts: 7,653
    edited January 3

    Even if you tweaked Resolution Level and Render SubD level with both character and garments, the poke-thru might be still there ~~ If so, a trick you may try to prevent stubborn poke-thru:

    Add a geo-shell to the character, hide it. Add a Smoothing Modifier to the garment, set its Collision Item to the geo-shell. Increase Smoothing Iterations value as needed as well as finetune Offset Distance on the geo-shell ...

    This way can prevent 99%+ poke-thru issues.

    Post edited by crosswind on
  • HavosHavos Posts: 5,391

    Another solution is to render the full character with HD off, then switch HD on and spot render the parts of the figure not covered by the clothing, eg face/hands etc

  • 3Diva3Diva Posts: 11,672

    Most clothing items come with an "expand all" morph in the shaping tab or parameters tab. Just sliding this morph up a notch can give it just enough room to clear any unexpected collision - this can be a help with HD characters that might otherwise cause issues.

  • gfdamron1gfdamron1 Posts: 393

    My favorite way to deal with poke-through is: Edit- object- geometry- add push modifier. I dial down the push modifier to .20, then incrementally until it looks good or poke-through reappears.

  • nonesuch00nonesuch00 Posts: 18,240

    On iOS they have stricter privacy rules and data collection rules so cookies are a big problem although compliant cookies with their policies will work.

  • Richard HaseltineRichard Haseltine Posts: 101,965

    Havos said:

    Do the clothes or character use displacement, or does the character have HD. These can cause pokethrough, and you don't see it in the iray preview, only the final render.

    Strictly, they do appear in preview but they use the display division level - which is usually 1 - rather than the render level - 3+ - so the effect is not the same.

  • Thanks everyone for the tips!
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