campfire?
i've got beginnings of a scene, 4 buys camping in the fields overnite and something big happens.
i need a small campfire and a light that will illuminate them accordingly. i also need to lower the whole scene so the horizon line is at shoulder level, but all my moves have not accomplisshed that. what control am i not using correctly,one of the ones in the right corner or sometrhing else?
don
Screenshot 2025-01-04 at 9.21.14 PM.png
2084 x 1122 - 2M
Comments
Lowering the camera and tilting it up should raise the implicit horizon line.
You could use one of the fire and flame VDB products (or a free fire and flame FBX file, I beleive there are a few around - it might be worth checking Combustion's site) but it may also work to use a regular fire model withj its surfaces made emissive (give them a reddish emission colour, or a white colour and a cool temperature value), or just add a few point lights of reddish or yellowish colours in a slightly scattered cluster in the area of the fire.
good ideas thanks. i didn't know about emissive surfaces
don
that sounds easier than i know how to do; i got this but damned if i know how to loser the horizon line. advice please.
don
and this but how tilt camera cant find control for that
Since you seem to be looking through your camera (the View picker at top-right, which currently says Camera) you can just use the View controls - right-mouse drag on the orbit/rotate button (the one with a curved arrow going around a sphere) in an upward direction.
thanks for the assist, richard. works. Onward!
don
Go to Render Settings/Environment/Dome Orientation Y and lower it using Negative numbers until it disappears e.g -30, -50 etc.. You can also scroll down to Horizon Height and use Negative numbers there, which ever looks best.