Clothing geometry issue

I have an issue with some types of clothing where the geometry gets screwed up, especially when I change the character's height and proportions. Pictured is a kimono with height slider at 0% and then at 100% (which is shorter). I've tried removing weight mapping affecting the sleeves from other bones like the thighs, pelvis, and abdomen, but nothing changed.

1.png
1133 x 704 - 828K
2.png
1018 x 647 - 738K

Comments

  • felisfelis Posts: 4,576

    If the clothing doesn't have a custom morph for length, iDS will generate one.

    And to my knowledge projected morphs just work on proximity.

    Options as I see it:

    A) Take it into a modeller and smooth out the morph. If you save it with the same name as the projected, DS will use that instead.

    B) SImulate the length change. It will make the outfit a little larger for the character, but might work.

    Can use animated timeline for simulation with e.g full length at frame 0 reduced/increased length at frame 15, pose at frame 35 and stabilize to frame 50.

  • felis said:

    If the clothing doesn't have a custom morph for length, iDS will generate one.

    And to my knowledge projected morphs just work on proximity.

    Options as I see it:

    A) Take it into a modeller and smooth out the morph. If you save it with the same name as the projected, DS will use that instead.

    B) SImulate the length change. It will make the outfit a little larger for the character, but might work.

    Can use animated timeline for simulation with e.g full length at frame 0 reduced/increased length at frame 15, pose at frame 35 and stabilize to frame 50.

    Yeah I did try simulating over an animation while changing the height, and it does keep the geometry from getting kinked up but since the garment doesn't follow transforms during a simulation it ends up long and baggy.

  • felisfelis Posts: 4,576

    That was to be expected.

    You can try setting Contraction-Expansion in the dForce surface settings to 90-95. If the kimono has different surfaces, you might just do it on those where it makes sense.

  • crosswindcrosswind Posts: 7,653

    You rigged the garment you made ?

    That seems the rigging issue, i.e. some wrong weight have been transferred to sleeves. You can activate Node Weight Brush tool, check the weight maps of forearms / hands. Tweak or remove the weight as needed. (ss1) 

    SNAG-2025-1-6-036.png
    2560 x 1392 - 469K
Sign In or Register to comment.