cpu rendering and ram usage in iray

RuphussRuphuss Posts: 2,631
edited February 2016 in Daz Studio Discussion

just upgraded my windows home premium to 16gb ram -

thats the limit for this programm

i load a szene for iray rendering thats to big for just gpu usage.

at loading time cpu goes up to 100% ram to 10,5 gb

while rendering cpu goes down to 25% so it stays till end of rendering

now i minimize the render and start a new render with the same scene

ram goes up to 14 gb and cpu at 100% all the time i stop rendering

and shut both rendered images ram goes down to 5gb and cpu near zero

conclusion: if you do not shut your rendered images ram goes up and up much more than a simple image should have

it seems like each time you render the same scene the same ram for this image is added

is this usefull behaviour ? intended ?

Post edited by Ruphuss on

Comments

  • mjc1016mjc1016 Posts: 15,001

    Yes, it IS intended...that's how you can pause/resume an Iray render.

    Iray does not create a 'scene' file like Luxrender does, so that it can save its progress.  Any progress made is held in memory until the render window is closed.

  • AndySAndyS Posts: 1,438

    But how does this come:

    Mem usage before render: ca. 3GB
    Mem usage while rendering: 7.2GB
    Mem usage after render: ca. 1.5GB  (Picture saved and closed, workspace still open - so same status as before render)
     

  • RuphussRuphuss Posts: 2,631

    thank you mjc

    so its good to know not having open to much renders

    when you render to new window

    gpu rendering does the same

    stacks up memory

  • This is interesting. So, given the fact that I only have 8GB of ram some of the Iray memory usage is most likely being written to my hard disk?

  • AndySAndyS Posts: 1,438

    Seems to be like that.

    And even worse: If you want to use the nVidia GPU cards and the needed memory exceeds the graphic card's capacity, iRay quits the GPU usage and returnes to the slow CPU-only render modus.

Sign In or Register to comment.