Need help!
idolbaby19
Posts: 2
in New Users
I have used the autofit feature of Daz 3D from Genesis 9 to Genesis 8 figure (King's Guard Outfit). However, everythime I move and pose the head of the character, the neck morphs and stretches... How can this be resolved :(
dsg.jpg
634 x 560 - 59K
Comments
That is the limitation of auto-conversion, it has an algorithm that it aplies (based on what part of the figure the clothing is closest to) and weights the clothing accordingly. To fix issues like this ytou will need to refine the rigging, principally using the Node Weightmap Brush tool. Precisely what is needed will be a matter of taste and judgement, but the basic idea would be to select the bone that should be affecting those areas (upper abdomen or neck), activate the Tools>Node Weightmap Brush Tool, open Tool Settings if it isn't (Window>Panes (Tabs )). and (for Gensis 3+) select the Genral Weights map in Tool Settings. Now you can use the tool to paint weight in to the areas that are currently affected by the ehad or upper neck and watch as they snap back into place, assuming you left the pose applied.
What is the next step to save that work so that it doesn't have to be redone the next time the garment is used?
Tweaking weight maps on such auto-fitted garment is pretty cumbersome...I suggest directly go for fixing correctiver morphs, i.e. pJCMs. That'll be much easier and quicker. If you don't know sculpting software, simply export base mesh of Jacket with G8M A-Pose to OBJ file, then update corrective morphs with OBJ file by using Morph Loader Pro. Finally, save a G8 version figure asset with all the fixed pJCMs, with your Vendor Name.
Edit: There're Straps rigged as a sub-node of this Jacket, auto-fitting will make it distorted. You can fix it by: Fit Jacket on G9, dial G8M Clone on G9. Export the Strap base mesh to OBJ, then import OBJ with Morph Loader Pro to the Jacket on G8M to create a "Fix Base" morph. Then dial it.
As usual, a Wearable Preset or better save a G8 version Figure Asset.