Are there 2 types of strand based hair? Like a consumer version and locked version?
FrankTheTank
Posts: 1,202
Sorry if this is a weird question. I recently started playing with SBH. I wanted to alter the hair on a model that came with what I thought was SBH. Its Moshi the kitten, used to be sold here. Anyway, the shader looks like it is SBH. But I cannot edit it. I can add SBH to say the daz mouse, from way back when, I thought I knew what I was doing. So I thought, let me try editing the hair on Moshi. Maybe I can make a long haired cat. But I can't edit the hair at all. So is hair created by a PA locked so we can't edit it? Or is it not SBH? Or are there different types of SBH? I find it very confusing.
Comments
yes
dForce hair is available only to PAs making content to be sold through the Daz store. We can edit various settings, but we cannot restyle it or create out own. Strand Based hair is one way to create dForce hair, though not the only one. So yes, there are two strand-hair systems - but they overlap rather than being two aspects of the same thing.
Then what really matters in your case is Hair Generation Mode. Fortunately Moshi the Kitten's fur is generated by Target Surace rather than Root Radius. So it's easy to lengthen the fur by tweaking PR/PS hair generation settings...
'You even can "groom" the fur in external modeling software by exporting the polyline of the fur...then import as a morph, or deform the fur by using D-Formers in DS.
Do you know of any good tutorials on this? I'm lost with some of the terminology you're using there. I've found like one tut on SBH, but it doesn't go into all that.
If you have purchased SBH from the Daz store, it is likely to have the dHair Modifier applied to it, and it will not be editable in the SBH Editor. You can still "tweak" the hair settings because such hair will expose parameters on the Surfaces tab which are similar to the SBH Editor parameters. Therefore, the settings Crosswind is referring to are found on the Surfaces tab.
Re-styling the hair through morphs or d-formers will be more difficult.
I've seen no full tutorial about settings of hair generation / simulation on SBH's surfaces, but you still can experiment the properties yourself. I quickly tweaked some settings there and use a D-Former to shrink the ear hair after holistically lengthening the fur length. Scene file is attached. You may give it a try and finetune the values. (Preview PR Hair is turned on in the scene, so it'll take some time when opening the DUF file... as per your PC's performance ~~)
Edit:
Also, you can make separate maps for the mappable slots relating to length and frizz etc.... but that'll be another story. (check some suggestions from OSO... https://www.daz3d.com/forums/discussion/654366/question-about-changing-dforce-hair-length-solved)
Another thread of how to use SBH base polyline to make hair shapes, some tricks as well as the way of using D-Former : https://www.daz3d.com/forums/discussion/706571/really-like-the-look-of-the-bangs-in-the-promo-for-dforce-strand-based-autumn-style-bob-hair-for-gen
Thanks for the tips and the scene file, I'm been having some fun experimenting with the settings. I think I might be able to make a Gremlin out of him with enough tweaking.
Haha, nice ~ "electric shock" makes kittens' hairs stand up
it is possible they have a strandbased editor version of the hair on the version for sale at at 3Dshards
(don't actually know but Vyusur's cat did when sold at Renderosity, I have 4 hair versions for that, Carrara, polygon mesh, Dforce and strandbased editor and use them all in different scenarios)
of course only the DAZ sold version is Dforceable
(other versions simulatable in other softwares)
oh and my single word answer was not sarcasm, the answer yes applied literally to every question
it was like how long is a piece of string, there are as many variations on the type of hair used as there are DAZ PAs making it, onee even makes his hair in Carrara
the common denominator is the DAZ PA only Dforce plugin not the type of hair
I can make Carrara hair into iray curves myself but not Dforceable