Daz to Unreal bridge: Exported Morph Targets for some clothing items are not showing up in Unreal
Ran into an issue when trying to export this clothing item fitted on a default Genesis 8 figure: AJC Aero Fitness BodySuit https://www.daz3d.com/ajc-aero-fitness-outfit-bodysuit-for-genesis-8-and-81-females
None of the morph targets selected for export are showing up in the resulting UE skeletal mesh. Several other clothing items I tried earlier have been imported successfully with morphs, with no obvious difference in export settings. This seems to happen with any morph target selected (I tested it with "Scale", "Height" from the parent actor figure, and with several morphs from the clothing item itself - made no difference).
I tried checking the temporary Daz to Unreal bridge folder, there are several .fbx files stored there after the export process finishes:
- [exported_name].fbx
- [exported_name]_base.fbx
- UpdatedFBX\[exported_name].fbx
The exported morphs are present in the first two intermediate FBX files (confirmed by importing them separately into UE via plain FBX import), but not in the FBX stored in the "UpdatedFBX" folder (as far as I can tell, this is the final FBX which includes various import modifications and gets imported into UE by the bridge plugin).