Shader and render quality issue?
Hi,
I only have 6GB VRAM, and it's a pain to render stuff in Daz. I have to keep restarting Daz and obsess over optimization to the point I can't get anything done.
So, I'm considering going with a blender for the final render. I'm using Diffeomorphic, but I'm not getting proper render. Skin doesn't seem to have a natural look to it and the hair is a mess.
I attached two photos, Daz IRAY render, and Blender Cycles render. In Cycles, other than the skin seeming "flat" for lack of a better word, the hair looks clumped up and not wispy with strands. Any suggestions?
Oh, I noticed that the hair is not clumped up in Blender Material Preview shading mode, so it's not an import model issue, but probably something with Cycles. I tried tweaking the settings but couldn't find a solution.
Comments
Increase the number of bounces for transparent in the light path, and change the lighting.
Diffeomorphic should be able to import the daz HDRI and lights, including emissive objects and the old ghost lights. In your pictures the light is not the same. Then tone mapping also matters so you will get different results depending on your settings.
render > color management > view transform
I seem to be saying this a lot lately. Daz and Blender are two compleatly different worlds. Daz is kind of like a one click solution. With Blender you have to set things up for your self. Lighting is a perfect example of that. Daz gives you an HDRI and a pretty decent tonemapping set up right off the bat. In blender you have to assign the HDRI on your own and adjsut the color managment settigns as Padone said above as well.
Yes, this, 100%.