Base G9 eyes slightly detach from the eyelids when posed

alkenalken Posts: 261

When I load the base G9, the eyes look fine with no gap between the eyeballs and the eyelids.  But as soon as I pose the eyes there is a gap.  I looked at the hidden properties for G9, the head, and the eyes for any rogue PA morphs and there are none.  The gap gets worse when any head morph is applied.  I'm getting tired of having to manually adjust the eyes after every pose, and if I lock my corrections, the eyes will bulge out slightly with the next pose. Is anyone else having this issue with the eyes, and if so, were you able to figure out which product is the culprit? 

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Post edited by alken on

Comments

  • felisfelis Posts: 4,576

    On the base figure, when you have posed, in Parameters, enable 'show hidden' and click 'currently used'.

    One of the morphs should be the culprit. Try to dial them down one by one to check.

  • alkenalken Posts: 261

    Hi- I tried that already and the only morphs in use are the normal ones that the base G9 comes with.

  • crosswindcrosswind Posts: 7,653

    I have to say it's a typical issue related to FACS on G9 per se... there's no such issue on G8.1 on which FACS is also used.

    If you check the hidden properties, you'll find a facs_ctrl_EyeLookInLeft / Right. It's a "utility property" working as an interim control in between Eye Side-Side and Eye Look In Left / Right. I'm not 100% sure but to me, they seem to be "double-dialed" morphs... or at least a morphing issue. (ss1)

    If you zero one of them, then it'll look normal. (ss2)

    So, I think this issue needs to be fixed by Daz in G9 Starter Essentials, i.e. even if those two properties have to be dialed, the outer eyelids should follow the eyeballs' movement.

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  • alkenalken Posts: 261

    That's what I'm thinking as well, Crosswind.  Thanks for your input.

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