Diffeomorphic pose import different
pigcrazy4541_5266a3f7
Posts: 19
I imported the same pose
The screen I see on daz
The screen that I see using diffeomorphic
They're different
It's not even positioned
Can you solve this?
pose weird.jpg
3134 x 3943 - 842K
Comments
That may happen when loading poses among different generations, in which case they get converted and daz may do better or different than diffeomorphic. If the pose is for the same figure then you can upload a test pose for us to check, and eventually find and fix a bug.
When loading the character, unnecessary settings were loaded, resulting in a different pose.
When I set the preset to G81 and imported it, the same pose was loaded, but there are still very slight differences. Is it not possible for it to look exactly the same as it does in Daz?
Did you turn off rotation limits for that character in DAZ?
I'm not sure. I'm not proficient in DAZ, so I probably didn't touch the roatation limit.
For most poses daz studio asks the user to turn off limits, if this is the case you have to turn off limits in blender as well before loading the pose.
runtime > locks and limits
Then if you use IK rigs as MHX or rigify, there may be slight differences depending on the pose, as the pose gets converted from the daz rig, so this is expected. It is also important to understand that diffeomorphic is first designed to import the daz assets in blender then pose and animate there, though there's features to import daz poses and animations.