why do textures for turned off items end up in the render textures?
alan bard newcomer
Posts: 2,223
There are discussions about ways to have the renderer ignore stuff but just turning something off should do that, right.
I have a crow that is occasionally in a scene .. other tiimes it's turned off and I'll still see the crow feather images loading into the start of the render and yes even if it hasn't been turned on at all in the scene session.
Comments
What do you mean by "turn off" ? Visibility ? Cutout Opacity ? Hide Geometry ?
Loading texture images doesn't mean they'll be finally fed into VRAM...
Turning them off in the scene pane ... not visible in the viewport nor the final render.
As models become more complex I am barely ahead of them with a combo of a 1080ti and a titanX ... before I moved the titan with it's 12g into the new machine I hadn't realized how many of my scenes pushed over 11g.
Not certain of the programming considerationsn, within iray) but back when I had the titan 12g and a 980ti ... the render engine certainly used the 980 for some processing because GPU-Z would show it at 5g while the titan was at 11 g.
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And until I added the titan in the new machine I getting renders that failed to load all the textures etc.and stopped before actually rendering and were reporting a shortage of vram to load stuff.
As far as rendering I could do large scenes in sections but I'm not certain if all thing was loaded back then or not because the verboise listed didn't show that info until recently